Gazebo Common

API Reference

6.0.0
Skeleton.hh
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1/*
2 * Copyright (C) 2016 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_COMMON_SKELETON_HH_
18#define GZ_COMMON_SKELETON_HH_
19
20#include <vector>
21#include <string>
22#include <map>
23#include <utility>
24
25#include <gz/math/Matrix4.hh>
26
27#include <gz/utils/ImplPtr.hh>
28
30#include <gz/common/graphics/Export.hh>
31
32namespace gz
33{
34 namespace common
35 {
36 class SkeletonAnimation;
37
40 class GZ_COMMON_GRAPHICS_VISIBLE Skeleton
41 {
43 public: Skeleton();
44
47 public: explicit Skeleton(SkeletonNode *_root);
48
50 public: virtual ~Skeleton();
51
54 public: void RootNode(SkeletonNode *_node);
55
58 public: SkeletonNode *RootNode() const;
59
63 public: SkeletonNode *NodeByName(const std::string &_name) const;
64
68 public: SkeletonNode *NodeById(const std::string &_id) const;
69
73 public: SkeletonNode *NodeByHandle(const unsigned int _handle) const;
74
77 public: unsigned int NodeCount() const;
78
81 public: unsigned int JointCount() const;
82
85 public: void Scale(const double _scale);
86
89 public: void SetBindShapeTransform(const math::Matrix4d &_trans);
90
94
96 public: void PrintTransforms() const;
97
100 public: const SkeletonNodeMap &Nodes() const;
101
104 public: void SetNumVertAttached(const unsigned int _vertices);
105
110 public: void AddVertNodeWeight(const unsigned int _vertex,
111 const std::string &_node, const double _weight);
112
116 public: unsigned int VertNodeWeightCount(
117 const unsigned int _vertex) const;
118
124 const unsigned int _v, const unsigned int _i) const;
125
128 public: unsigned int AnimationCount() const;
129
133 public: SkeletonAnimation *Animation(const unsigned int _i) const;
134
138 public: void AddAnimation(SkeletonAnimation *_anim);
139
144 public: bool AddBvhAnimation(const std::string &_bvhFile, double _scale);
145
151 public: std::string NodeNameAnimToSkin(unsigned int _index,
152 const std::string &_animNodeName);
153
159 public: math::Matrix4d AlignTranslation(unsigned int _index,
160 const std::string &_animNodeName);
161
167 public: math::Matrix4d AlignRotation(unsigned int _index,
168 const std::string &_animNodeName);
169
172 private: void BuildNodeMap();
173
175 GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr)
176 };
177 }
178}
179#endif