MulticopterMotorModel Class Reference
This system applies a thrust force to models with spinning propellers. See examples/worlds/quadcopter.sdf for a demonstration. More...
#include <MulticopterMotorModel.hh>
Public Member Functions | |
| MulticopterMotorModel () | |
| Constructor. More... | |
| ~MulticopterMotorModel () override=default | |
| Destructor. More... | |
| void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
| Configure the system. More... | |
| void | PreUpdate (const gz::sim::UpdateInfo &_info, gz::sim::EntityComponentManager &_ecm) override |
Public Member Functions inherited from System | |
| System ()=default | |
| Constructor. More... | |
| virtual | ~System ()=default |
| Destructor. More... | |
Detailed Description
This system applies a thrust force to models with spinning propellers. See examples/worlds/quadcopter.sdf for a demonstration.
Constructor & Destructor Documentation
◆ MulticopterMotorModel()
Constructor.
◆ ~MulticopterMotorModel()
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overridedefault |
Destructor.
Member Function Documentation
◆ Configure()
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overridevirtual |
Configure the system.
- Parameters
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[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PreUpdate()
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overridevirtual |
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file:
Public Member Functions inherited from