A system for creating a particle emitter. More...
#include <ParticleEmitter.hh>
Public Member Functions | |
ParticleEmitter () | |
Constructor. More... | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
Configure the system. More... | |
void | PreUpdate (const ignition::gazebo::UpdateInfo &_info, ignition::gazebo::EntityComponentManager &_ecm) override |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Detailed Description
A system for creating a particle emitter.
This system will be deprecated in Igition Fortress. Please consider using the ParticleEmitter2 system.
System parameters
<emitter_name>
: Unique name for the particle emitter. The name will be automatically generated if this parameter is not set. <allow_renaming>
: Rename the particle emitter if one with the same name already exists. Default is false. <type>
: The emitter type (point, box, cylinder, ellipsoid). Default value is point. <pose>
: The pose of the emitter. Default value is {0, 0, 0, 0, 0, 0}. <size>
: The size of the emitter where the particles are sampled. Default value is (1, 1, 1). Note that the interpretation of the emitter area varies depending on the emmiter type:
- point: The area is ignored.
- box: The area is interpreted as width X height X depth.
- cylinder: The area is interpreted as the bounding box of the cilinder. The cylinder is oriented along the Z-axis.
- ellipsoid: The area is interpreted as the bounding box of an ellipsoid shaped area, i.e. a sphere or squashed-sphere area. The parameters are again identical to EM_BOX, except that the dimensions describe the widest points along each of the axes.
<rate>
: How many particles per second should be emitted. Default value is 10.<duration
>: The number of seconds the emitter is active. A value of 0 means infinite duration. Default value is 0.<emitting>
: This is used to turn on or off particle emission. Default value is false.<particle_size>
: Set the particle dimensions (width, height, depth). Default value is {1, 1, 1}.<lifetime>
: Set the number of seconds each particle will ’live’ for before being destroyed. Default value is 5.<material>
: Sets the material which all particles in the emitter will use.<min_velocity>
: Sets a minimum velocity for each particle (m/s). Default value is 1.<max_velocity>
: Sets a maximum velocity for each particle (m/s). Default value is 1.<color_start>
: Sets the starting color for all particle emitted. The actual color will be interpolated between this color and the one set under <color_end>. Color::White is the default color for the particles unless a specific function is used. To specify a color, RGB values should be passed in. For example, to specify red, a user should enter: <color_start>1 0 0</color_start> Note that this function overrides the particle colors set with <color_range_image>.<color_end>
: Sets the end color for all particle emitted. The actual color will be interpolated between this color and the one set under <color_start>. Color::White is the default color for the particles unless a specific function is used (see color_start for more information about defining custom colors with RGB values). Note that this function overrides the particle colors set with <color_range_image>.<scale_rate>
: Sets the amount by which to scale the particles in both x and y direction per second. Default value is 1.<color_range_image>
: Sets the path to the color image used as an affector. This affector modifies the color of particles in flight. The colors are taken from a specified image file. The range of color values begins from the left side of the image and move to the right over the lifetime of the particle, therefore only the horizontal dimension of the image is used. Note that this function overrides the particle colors set with <color_start> and <color_end>.<topic>
: Topic used to update particle emitter properties at runtime. The default topic is /model/<model_name>/particle_emitter/<emitter_name> Note that the emitter id and name may not be changed. See the examples/worlds/particle_emitter.sdf example world for example usage.
Constructor & Destructor Documentation
◆ ParticleEmitter()
ParticleEmitter | ( | ) |
Constructor.
Member Function Documentation
◆ Configure()
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overridevirtual |
Configure the system.
- Parameters
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[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PreUpdate()
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overridevirtual |
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file: