Plugin which checks if a model has touched some specific target for a given time continuously and exclusively. After the touch is completed, the plugin is disabled. It can be re-enabled through an Ignition transport service. More...
#include <TouchPlugin.hh>
Public Member Functions | |
TouchPlugin () | |
Constructor. More... | |
~TouchPlugin () override=default | |
Destructor. More... | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
Configure the system. More... | |
void | PostUpdate (const gz::sim::UpdateInfo &_info, const gz::sim::EntityComponentManager &_ecm) override |
void | PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
Documentation inherited. More... | |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Detailed Description
Plugin which checks if a model has touched some specific target for a given time continuously and exclusively. After the touch is completed, the plugin is disabled. It can be re-enabled through an Ignition transport service.
It requires that contact sensors be placed in at least one link on the model on which this plugin is attached.
Parameters:
<target>
Scoped name of the desired collision entity that is checked to see if it's touching this model. This can be a substring of the desired collision name so we match more than one collision. For example, using the name of a model will match all its collisions.<time>
Target time in seconds to maintain contact.<namespace>
Namespace for transport topics/services:/<namespace>/enable
: Service used to enable and disable the plugin./<namespace>/touched
: Topic where a message is published once the touch event occurs.
<enabled>
Set this to true so the plugin works from the start and doesn't need to be enabled.
Constructor & Destructor Documentation
◆ TouchPlugin()
TouchPlugin | ( | ) |
Constructor.
◆ ~TouchPlugin()
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overridedefault |
Destructor.
Member Function Documentation
◆ Configure()
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overridevirtual |
Configure the system.
- Parameters
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[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PostUpdate()
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overridevirtual |
Implements ISystemPostUpdate.
◆ PreUpdate()
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finalvirtual |
Documentation inherited.
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file: