gz/sim/comms/ICommsModel.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
Abstract interface to define how the environment should handle communication simulation....
Definition: gz/sim/comms/ICommsModel.hh:67
This library is part of the Gazebo project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
void PreUpdate(const ignition::gazebo::UpdateInfo &_info, ignition::gazebo::EntityComponentManager &_ecm) override
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
Configure the system.
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
virtual void Load(const Entity &_entity, std::shared_ptr< const sdf::Element > _sdf, EntityComponentManager &_ecm, EventManager &_eventMgr)=0
This method is called when the system is being configured override this to load any additional params...
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
Interface for a system that uses the PreUpdate phase.
Definition: gz/sim/System.hh:121
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
virtual void Step(const UpdateInfo &_info, const Registry &_currentRegistry, Registry &_newRegistry, EntityComponentManager &_ecm)=0
This method is called when there is a timestep in the simulator override this to update your data str...
virtual void StepImpl(const UpdateInfo &_info, EntityComponentManager &_ecm)
This method is called when there is a timestep in the simulator.
STL class.