material.pb.h File Reference
#include <string>
#include <google/protobuf/stubs/common.h>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/arena.h>
#include <google/protobuf/arenastring.h>
#include <google/protobuf/generated_message_table_driven.h>
#include <google/protobuf/generated_message_util.h>
#include <google/protobuf/inlined_string_field.h>
#include <google/protobuf/metadata.h>
#include <google/protobuf/message.h>
#include <google/protobuf/repeated_field.h>
#include <google/protobuf/extension_set.h>
#include <google/protobuf/generated_enum_reflection.h>
#include <google/protobuf/unknown_field_set.h>
#include "gz/msgs/color.pb.h"
#include "gz/msgs/header.pb.h"
Go to the source code of this file.
Classes | |
struct | is_proto_enum< ::gz::msgs::Material_PBR_WorkflowType > |
struct | is_proto_enum< ::gz::msgs::Material_ShaderType > |
class | Material |
class | Material_PBR |
class | Material_Script |
struct | TableStruct |
Namespaces | |
google::protobuf | |
gz | |
gz::msgs | |
protobuf_gz_2fmsgs_2fmaterial_2eproto | |
Macros | |
#define | PROTOBUF_INTERNAL_EXPORT_protobuf_gz_2fmsgs_2fmaterial_2eproto GZ_MSGS_VISIBLE |
Enumerations | |
enum | Material_PBR_WorkflowType { Material_PBR_WorkflowType_NONE = 0, Material_PBR_WorkflowType_METAL = 1, Material_PBR_WorkflowType_SPECULAR = 2, Material_PBR_WorkflowType_Material_PBR_WorkflowType_INT_MIN_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32min, Material_PBR_WorkflowType_Material_PBR_WorkflowType_INT_MAX_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32max } |
enum | Material_ShaderType { Material_ShaderType_VERTEX = 0, Material_ShaderType_PIXEL = 1, Material_ShaderType_NORMAL_MAP_OBJECT_SPACE = 2, Material_ShaderType_NORMAL_MAP_TANGENT_SPACE = 3, Material_ShaderType_Material_ShaderType_INT_MIN_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32min, Material_ShaderType_Material_ShaderType_INT_MAX_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32max } |
Functions | |
void GZ_MSGS_VISIBLE | AddDescriptors () |
template<> | |
GZ_MSGS_VISIBLE ::gz::msgs::Material * | Arena::CreateMaybeMessage<::gz::msgs::Material > (Arena *) |
template<> | |
GZ_MSGS_VISIBLE ::gz::msgs::Material_PBR * | Arena::CreateMaybeMessage<::gz::msgs::Material_PBR > (Arena *) |
template<> | |
GZ_MSGS_VISIBLE ::gz::msgs::Material_Script * | Arena::CreateMaybeMessage<::gz::msgs::Material_Script > (Arena *) |
template<> | |
const EnumDescriptor * | GetEnumDescriptor< ::gz::msgs::Material_PBR_WorkflowType > () |
template<> | |
const EnumDescriptor * | GetEnumDescriptor< ::gz::msgs::Material_ShaderType > () |
const GZ_MSGS_VISIBLE ::google::protobuf::EnumDescriptor * | Material_PBR_WorkflowType_descriptor () |
GZ_MSGS_VISIBLE bool | Material_PBR_WorkflowType_IsValid (int value) |
const ::std::string & | Material_PBR_WorkflowType_Name (Material_PBR_WorkflowType value) |
bool | Material_PBR_WorkflowType_Parse (const ::std::string &name, Material_PBR_WorkflowType *value) |
const GZ_MSGS_VISIBLE ::google::protobuf::EnumDescriptor * | Material_ShaderType_descriptor () |
GZ_MSGS_VISIBLE bool | Material_ShaderType_IsValid (int value) |
const ::std::string & | Material_ShaderType_Name (Material_ShaderType value) |
bool | Material_ShaderType_Parse (const ::std::string &name, Material_ShaderType *value) |
Variables | |
GZ_MSGS_VISIBLE MaterialDefaultTypeInternal | _Material_default_instance_ |
GZ_MSGS_VISIBLE Material_PBRDefaultTypeInternal | _Material_PBR_default_instance_ |
GZ_MSGS_VISIBLE Material_ScriptDefaultTypeInternal | _Material_Script_default_instance_ |
const int | Material_PBR_WorkflowType_WorkflowType_ARRAYSIZE = Material_PBR_WorkflowType_WorkflowType_MAX + 1 |
const Material_PBR_WorkflowType | Material_PBR_WorkflowType_WorkflowType_MAX = Material_PBR_WorkflowType_SPECULAR |
const Material_PBR_WorkflowType | Material_PBR_WorkflowType_WorkflowType_MIN = Material_PBR_WorkflowType_NONE |
const int | Material_ShaderType_ShaderType_ARRAYSIZE = Material_ShaderType_ShaderType_MAX + 1 |
const Material_ShaderType | Material_ShaderType_ShaderType_MAX = Material_ShaderType_NORMAL_MAP_TANGENT_SPACE |
const Material_ShaderType | Material_ShaderType_ShaderType_MIN = Material_ShaderType_VERTEX |
Macro Definition Documentation
◆ PROTOBUF_INTERNAL_EXPORT_protobuf_gz_2fmsgs_2fmaterial_2eproto
#define PROTOBUF_INTERNAL_EXPORT_protobuf_gz_2fmsgs_2fmaterial_2eproto GZ_MSGS_VISIBLE |