Gazebo Msgs

API Reference

9.5.1
material.pb.h File Reference
#include <string>
#include <google/protobuf/stubs/common.h>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/arena.h>
#include <google/protobuf/arenastring.h>
#include <google/protobuf/generated_message_table_driven.h>
#include <google/protobuf/generated_message_util.h>
#include <google/protobuf/inlined_string_field.h>
#include <google/protobuf/metadata.h>
#include <google/protobuf/message.h>
#include <google/protobuf/repeated_field.h>
#include <google/protobuf/extension_set.h>
#include <google/protobuf/generated_enum_reflection.h>
#include <google/protobuf/unknown_field_set.h>
#include "gz/msgs/color.pb.h"
#include "gz/msgs/header.pb.h"

Go to the source code of this file.

Classes

struct  is_proto_enum< ::gz::msgs::Material_PBR_WorkflowType >
 
struct  is_proto_enum< ::gz::msgs::Material_ShaderType >
 
class  Material
 
class  Material_PBR
 
class  Material_Script
 
struct  TableStruct
 

Namespaces

 google
 
 google::protobuf
 
 gz
 
 gz::msgs
 
 protobuf_gz_2fmsgs_2fmaterial_2eproto
 

Macros

#define PROTOBUF_INTERNAL_EXPORT_protobuf_gz_2fmsgs_2fmaterial_2eproto   GZ_MSGS_VISIBLE
 

Enumerations

enum  Material_PBR_WorkflowType {
  Material_PBR_WorkflowType_NONE = 0, Material_PBR_WorkflowType_METAL = 1, Material_PBR_WorkflowType_SPECULAR = 2, Material_PBR_WorkflowType_Material_PBR_WorkflowType_INT_MIN_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32min,
  Material_PBR_WorkflowType_Material_PBR_WorkflowType_INT_MAX_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32max
}
 
enum  Material_ShaderType {
  Material_ShaderType_VERTEX = 0, Material_ShaderType_PIXEL = 1, Material_ShaderType_NORMAL_MAP_OBJECT_SPACE = 2, Material_ShaderType_NORMAL_MAP_TANGENT_SPACE = 3,
  Material_ShaderType_Material_ShaderType_INT_MIN_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32min, Material_ShaderType_Material_ShaderType_INT_MAX_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32max
}
 

Functions

void GZ_MSGS_VISIBLE AddDescriptors ()
 
template<>
GZ_MSGS_VISIBLE ::gz::msgs::MaterialArena::CreateMaybeMessage<::gz::msgs::Material > (Arena *)
 
template<>
GZ_MSGS_VISIBLE ::gz::msgs::Material_PBRArena::CreateMaybeMessage<::gz::msgs::Material_PBR > (Arena *)
 
template<>
GZ_MSGS_VISIBLE ::gz::msgs::Material_ScriptArena::CreateMaybeMessage<::gz::msgs::Material_Script > (Arena *)
 
template<>
const EnumDescriptor * GetEnumDescriptor< ::gz::msgs::Material_PBR_WorkflowType > ()
 
template<>
const EnumDescriptor * GetEnumDescriptor< ::gz::msgs::Material_ShaderType > ()
 
const GZ_MSGS_VISIBLE ::google::protobuf::EnumDescriptor * Material_PBR_WorkflowType_descriptor ()
 
GZ_MSGS_VISIBLE bool Material_PBR_WorkflowType_IsValid (int value)
 
const ::std::stringMaterial_PBR_WorkflowType_Name (Material_PBR_WorkflowType value)
 
bool Material_PBR_WorkflowType_Parse (const ::std::string &name, Material_PBR_WorkflowType *value)
 
const GZ_MSGS_VISIBLE ::google::protobuf::EnumDescriptor * Material_ShaderType_descriptor ()
 
GZ_MSGS_VISIBLE bool Material_ShaderType_IsValid (int value)
 
const ::std::stringMaterial_ShaderType_Name (Material_ShaderType value)
 
bool Material_ShaderType_Parse (const ::std::string &name, Material_ShaderType *value)
 

Variables

GZ_MSGS_VISIBLE MaterialDefaultTypeInternal _Material_default_instance_
 
GZ_MSGS_VISIBLE Material_PBRDefaultTypeInternal _Material_PBR_default_instance_
 
GZ_MSGS_VISIBLE Material_ScriptDefaultTypeInternal _Material_Script_default_instance_
 
const int Material_PBR_WorkflowType_WorkflowType_ARRAYSIZE = Material_PBR_WorkflowType_WorkflowType_MAX + 1
 
const Material_PBR_WorkflowType Material_PBR_WorkflowType_WorkflowType_MAX = Material_PBR_WorkflowType_SPECULAR
 
const Material_PBR_WorkflowType Material_PBR_WorkflowType_WorkflowType_MIN = Material_PBR_WorkflowType_NONE
 
const int Material_ShaderType_ShaderType_ARRAYSIZE = Material_ShaderType_ShaderType_MAX + 1
 
const Material_ShaderType Material_ShaderType_ShaderType_MAX = Material_ShaderType_NORMAL_MAP_TANGENT_SPACE
 
const Material_ShaderType Material_ShaderType_ShaderType_MIN = Material_ShaderType_VERTEX
 

Macro Definition Documentation

◆ PROTOBUF_INTERNAL_EXPORT_protobuf_gz_2fmsgs_2fmaterial_2eproto

#define PROTOBUF_INTERNAL_EXPORT_protobuf_gz_2fmsgs_2fmaterial_2eproto   GZ_MSGS_VISIBLE