Gazebo Rendering

API Reference

10.1.0
Utils.hh
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1/*
2 * Copyright (C) 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_RENDERING_UTILS_HH_
18#define GZ_RENDERING_UTILS_HH_
19
20#include <vector>
21#include <memory>
22
23#include <gz/math/Helpers.hh>
25#include <gz/math/Vector2.hh>
26#include <gz/math/Vector3.hh>
27#include <gz/math/Pose3.hh>
28
30#include "gz/rendering/config.hh"
31#include "gz/rendering/Export.hh"
34#include "gz/rendering/Image.hh"
36
37
38namespace gz
39{
41 namespace rendering
42 {
43 // Inline bracket to help doxygen filtering.
44 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
45 //
53 GZ_RENDERING_VISIBLE
55 const math::Vector2i &_screenPos,
56 const CameraPtr &_camera,
57 const RayQueryPtr &_rayQuery,
58 float _maxDistance = 10.0);
59
68 GZ_RENDERING_VISIBLE
70 const math::Vector2i &_screenPos,
71 const CameraPtr &_camera,
72 const RayQueryPtr &_rayQuery,
73 RayQueryResult &_rayResult,
74 float _maxDistance = 10.0);
75
83 GZ_RENDERING_VISIBLE
85 const math::Vector2i &_screenPos,
86 const CameraPtr &_camera,
87 const RayQueryPtr &_rayQuery,
88 const float _offset = 0.0);
89
94 GZ_RENDERING_VISIBLE
96
102 GZ_RENDERING_VISIBLE
104 const gz::math::AxisAlignedBox &_box,
105 const gz::math::Pose3d &_pose);
106
116 GZ_RENDERING_VISIBLE
118 const gz::math::Matrix4d &_projectionMatrix,
119 double _width, double _height);
120
125 GZ_RENDERING_VISIBLE
126 Image convertRGBToBayer(const Image &_image, PixelFormat _bayerFormat);
127
137 GZ_RENDERING_VISIBLE
138 bool convertRGBToBayer(const Image &_image, const PixelBuffer &_bayer);
139
143 GZ_RENDERING_VISIBLE
145 }
146 }
147}
148#endif