GpuRays Member List
This is the complete list of members for GpuRays, including all inherited members.
| AddChild(NodePtr _child)=0 | Node | pure virtual |
| AddRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
| AngleMax() const =0 | GpuRays | pure virtual |
| AngleMin() const =0 | GpuRays | pure virtual |
| AntiAliasing() const =0 | Camera | pure virtual |
| AspectRatio() const =0 | Camera | pure virtual |
| Capture(Image &_image)=0 | Camera | pure virtual |
| Channels() const =0 | GpuRays | pure virtual |
| ChildById(unsigned int _id) const =0 | Node | pure virtual |
| ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
| ChildByName(const std::string &_name) const =0 | Node | pure virtual |
| ChildCount() const =0 | Node | pure virtual |
| Clamp() const =0 | GpuRays | pure virtual |
| ConnectNewGpuRaysFrame(std::function< void(const float *_frame, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &)> _subscriber)=0 | GpuRays | pure virtual |
| ConnectNewImageFrame(NewFrameListener _listener)=0 | Camera | pure virtual |
| Copy(float *_data)=0 | GpuRays | pure virtual |
| CreateImage() const =0 | Camera | pure virtual |
| CreateRenderWindow()=0 | Camera | pure virtual |
| Data() const =0 | GpuRays | pure virtual |
| Destroy()=0 | Object | pure virtual |
| FarClipPlane() const =0 | Camera | pure virtual |
| FollowOffset() const =0 | Camera | pure virtual |
| FollowPGain() const =0 | Camera | pure virtual |
| FollowTarget() const =0 | Camera | pure virtual |
| HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
| HasChildId(unsigned int _id) const =0 | Node | pure virtual |
| HasChildName(const std::string &_name) const =0 | Node | pure virtual |
| HasParent() const =0 | Node | pure virtual |
| HasUserData(const std::string &_key) const =0 | Node | pure virtual |
| HFOV() const =0 | Camera | pure virtual |
| HorizontalResolution() const =0 | GpuRays | pure virtual |
| Id() const =0 | Object | pure virtual |
| ImageFormat() const =0 | Camera | pure virtual |
| ImageHeight() const =0 | Camera | pure virtual |
| ImageMemorySize() const =0 | Camera | pure virtual |
| ImageWidth() const =0 | Camera | pure virtual |
| InheritScale() const =0 | Node | pure virtual |
| InitialLocalPose() const =0 | Node | pure virtual |
| IsHorizontal() const =0 | GpuRays | pure virtual |
| LocalPose() const =0 | Node | pure virtual |
| LocalPosition() const =0 | Node | pure virtual |
| LocalRotation() const =0 | Node | pure virtual |
| LocalScale() const =0 | Node | pure virtual |
| Name() const =0 | Object | pure virtual |
| NearClipPlane() const =0 | Camera | pure virtual |
| NewFrameListener typedef | GpuRays | |
| Origin() const =0 | Node | pure virtual |
| Parent() const =0 | Node | pure virtual |
| PostRender()=0 | Camera | pure virtual |
| PrepareForExternalSampling()=0 | Camera | pure virtual |
| PreRender()=0 | Object | pure virtual |
| Project(const math::Vector3d &_pt) const =0 | Camera | pure virtual |
| ProjectionMatrix() const =0 | Camera | pure virtual |
| ProjectionType() const =0 | Camera | pure virtual |
| RangeCount() const =0 | GpuRays | pure virtual |
| RangeCountRatio() const =0 | GpuRays | pure virtual |
| RayCount() const =0 | GpuRays | pure virtual |
| RayCountRatio() const =0 | GpuRays | pure virtual |
| RemoveAllRenderPasses()=0 | Camera | pure virtual |
| RemoveChild(NodePtr _child)=0 | Node | pure virtual |
| RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
| RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
| RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
| RemoveChildren()=0 | Node | pure virtual |
| RemoveParent()=0 | Node | pure virtual |
| RemoveRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
| Render()=0 | Camera | pure virtual |
| RenderPassByIndex(unsigned int _index) const =0 | Camera | pure virtual |
| RenderPassCount() const =0 | Camera | pure virtual |
| RenderTextureGLId() const =0 | Camera | pure virtual |
| RenderTextureMetalId(void *_textureIdPtr) const =0 | Camera | pure virtual |
| SaveFrame(const std::string &_name)=0 | Camera | pure virtual |
| Scale(double _scale)=0 | Node | pure virtual |
| Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
| Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
| Scene() const =0 | Object | pure virtual |
| SetAngleMax(double _angle)=0 | GpuRays | pure virtual |
| SetAngleMin(double _angle)=0 | GpuRays | pure virtual |
| SetAntiAliasing(const unsigned int _aa)=0 | Camera | pure virtual |
| SetAspectRatio(const double _ratio)=0 | Camera | pure virtual |
| SetClamp(const bool _clamp)=0 | GpuRays | pure virtual |
| SetFarClipPlane(const double _far)=0 | Camera | pure virtual |
| SetFollowOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
| SetFollowPGain(const double _pGain)=0 | Camera | pure virtual |
| SetFollowTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
| SetHFOV(const math::Angle &_hfov)=0 | Camera | pure virtual |
| SetHorizontalResolution(double _resolution)=0 | GpuRays | pure virtual |
| SetImageFormat(PixelFormat _format, bool _reinterpretable=false)=0 | Camera | pure virtual |
| SetImageHeight(unsigned int _height)=0 | Camera | pure virtual |
| SetImageWidth(unsigned int _width)=0 | Camera | pure virtual |
| SetInheritScale(bool _inherit)=0 | Node | pure virtual |
| SetIsHorizontal(const bool _horizontal)=0 | GpuRays | pure virtual |
| SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
| SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
| SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
| SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
| SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
| SetLocalScale(double _scale)=0 | Node | pure virtual |
| SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
| SetMaterial(const MaterialPtr &_material)=0 | Camera | pure virtual |
| SetNearClipPlane(const double _near)=0 | Camera | pure virtual |
| SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
| SetProjectionMatrix(const math::Matrix4d &_matrix)=0 | Camera | pure virtual |
| SetProjectionType(CameraProjectionType _type)=0 | Camera | pure virtual |
| SetRayCount(int _samples)=0 | GpuRays | pure virtual |
| SetRayCountRatio(const double _rayCountRatio)=0 | GpuRays | pure virtual |
| SetShadowsDirty()=0 | Camera | pure virtual |
| SetTrackOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
| SetTrackPGain(const double _pGain)=0 | Camera | pure virtual |
| SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
| SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
| SetVerticalAngleMax(const double _angle)=0 | GpuRays | pure virtual |
| SetVerticalAngleMin(const double _angle)=0 | GpuRays | pure virtual |
| SetVerticalRayCount(int _samples)=0 | GpuRays | pure virtual |
| SetVerticalResolution(double _resolution)=0 | GpuRays | pure virtual |
| SetVisibilityMask(uint32_t _mask)=0 | Sensor | pure virtual |
| SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
| SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
| SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
| SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
| SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
| SetWorldScale(double _scale)=0 | Node | pure virtual |
| SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
| TrackOffset() const =0 | Camera | pure virtual |
| TrackPGain() const =0 | Camera | pure virtual |
| TrackTarget() const =0 | Camera | pure virtual |
| Update()=0 | Camera | pure virtual |
| UserData(const std::string &_key) const =0 | Node | pure virtual |
| VerticalAngleMax() const =0 | GpuRays | pure virtual |
| VerticalAngleMin() const =0 | GpuRays | pure virtual |
| VerticalRangeCount() const =0 | GpuRays | pure virtual |
| VerticalRayCount() const =0 | GpuRays | pure virtual |
| VerticalResolution() const =0 | GpuRays | pure virtual |
| VFOV() const =0 | GpuRays | pure virtual |
| ViewMatrix() const =0 | Camera | pure virtual |
| VisibilityMask() const =0 | Sensor | pure virtual |
| VisualAt(const gz::math::Vector2i &_mousePos)=0 | Camera | pure virtual |
| WorldPose() const =0 | Node | pure virtual |
| WorldPosition() const =0 | Node | pure virtual |
| WorldRotation() const =0 | Node | pure virtual |
| WorldScale() const =0 | Node | pure virtual |
| WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
| ~Camera() | Camera | virtual |
| ~GpuRays() | GpuRays | virtual |
| ~Node() | Node | virtual |
| ~Object() | Object | virtual |
| ~Sensor() | Sensor | virtual |