#include <OgreMesh.hh>
|
| virtual | ~OgreSubMesh () |
| |
| virtual void | Destroy () override |
| | Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
|
| |
| virtual Ogre::SubEntity * | OgreSubEntity () const |
| |
| virtual | ~BaseSubMesh () |
| |
| virtual MaterialPtr | Material () const override |
| | Get the currently assigned material.
|
| |
| virtual void | PreRender () override |
| | Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
|
| |
| virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
| | Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
|
| |
| virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
| | Set the materials of this SubMesh.
|
| |
| virtual | ~SubMesh () |
| | Destructor.
|
| |
| virtual | ~Object () |
| | Destructor.
|
| |
| virtual unsigned int | Id () const =0 |
| | Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
|
| |
| virtual std::string | Name () const =0 |
| | Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
|
| |
| virtual void | PostRender ()=0 |
| | Post process this object and any of its children after rendering.
|
| |
| virtual ScenePtr | Scene () const =0 |
| | Get the Scene that created this object.
|
| |
| virtual | ~OgreObject () |
| |
| virtual ScenePtr | Scene () const |
| |
| virtual | ~BaseObject () |
| |
| virtual unsigned int | Id () const override |
| |
| virtual std::string | Name () const override |
| |
| virtual void | PostRender () override |
| |
◆ OgreSubMesh()
◆ ~OgreSubMesh()
◆ Destroy()
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Reimplemented from BaseSubMesh< OgreObject >.
◆ Init()
◆ OgreSubEntity()
| virtual Ogre::SubEntity * OgreSubEntity |
( |
| ) |
const |
|
virtual |
◆ SetMaterialImpl()
◆ ogreSubEntity
| Ogre::SubEntity* ogreSubEntity |
|
protected |
The documentation for this class was generated from the following file: