PointLight Member List
This is the complete list of members for PointLight, including all inherited members.
| AddChild(NodePtr _child)=0 | Node | pure virtual |
| AttenuationConstant() const =0 | Light | pure virtual |
| AttenuationLinear() const =0 | Light | pure virtual |
| AttenuationQuadratic() const =0 | Light | pure virtual |
| AttenuationRange() const =0 | Light | pure virtual |
| CastShadows() const =0 | Light | pure virtual |
| ChildById(unsigned int _id) const =0 | Node | pure virtual |
| ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
| ChildByName(const std::string &_name) const =0 | Node | pure virtual |
| ChildCount() const =0 | Node | pure virtual |
| Destroy()=0 | Object | pure virtual |
| DiffuseColor() const =0 | Light | pure virtual |
| HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
| HasChildId(unsigned int _id) const =0 | Node | pure virtual |
| HasChildName(const std::string &_name) const =0 | Node | pure virtual |
| HasParent() const =0 | Node | pure virtual |
| HasUserData(const std::string &_key) const =0 | Node | pure virtual |
| Id() const =0 | Object | pure virtual |
| InheritScale() const =0 | Node | pure virtual |
| InitialLocalPose() const =0 | Node | pure virtual |
| Intensity() const =0 | Light | pure virtual |
| LocalPose() const =0 | Node | pure virtual |
| LocalPosition() const =0 | Node | pure virtual |
| LocalRotation() const =0 | Node | pure virtual |
| LocalScale() const =0 | Node | pure virtual |
| Name() const =0 | Object | pure virtual |
| Origin() const =0 | Node | pure virtual |
| Parent() const =0 | Node | pure virtual |
| PostRender()=0 | Object | pure virtual |
| PreRender()=0 | Object | pure virtual |
| RemoveChild(NodePtr _child)=0 | Node | pure virtual |
| RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
| RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
| RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
| RemoveChildren()=0 | Node | pure virtual |
| RemoveParent()=0 | Node | pure virtual |
| Scale(double _scale)=0 | Node | pure virtual |
| Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
| Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
| Scene() const =0 | Object | pure virtual |
| SetAttenuationConstant(double _value)=0 | Light | pure virtual |
| SetAttenuationLinear(double _value)=0 | Light | pure virtual |
| SetAttenuationQuadratic(double _value)=0 | Light | pure virtual |
| SetAttenuationRange(double _range)=0 | Light | pure virtual |
| SetCastShadows(bool _castShadows)=0 | Light | pure virtual |
| SetDiffuseColor(double _r, double _g, double _b, double _a=1.0)=0 | Light | pure virtual |
| SetDiffuseColor(const math::Color &_color)=0 | Light | pure virtual |
| SetInheritScale(bool _inherit)=0 | Node | pure virtual |
| SetIntensity(double _intensity)=0 | Light | pure virtual |
| SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
| SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
| SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
| SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
| SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
| SetLocalScale(double _scale)=0 | Node | pure virtual |
| SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
| SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
| SetSpecularColor(double _r, double _g, double _b, double _a=1.0)=0 | Light | pure virtual |
| SetSpecularColor(const math::Color &_color)=0 | Light | pure virtual |
| SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
| SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
| SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
| SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
| SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
| SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
| SetWorldScale(double _scale)=0 | Node | pure virtual |
| SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
| SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
| SpecularColor() const =0 | Light | pure virtual |
| UserData(const std::string &_key) const =0 | Node | pure virtual |
| WorldPose() const =0 | Node | pure virtual |
| WorldPosition() const =0 | Node | pure virtual |
| WorldRotation() const =0 | Node | pure virtual |
| WorldScale() const =0 | Node | pure virtual |
| WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
| ~Light() | Light | virtual |
| ~Node() | Node | virtual |
| ~Object() | Object | virtual |
| ~PointLight() | PointLight | virtual |