Gazebo Rendering

API Reference

3.7.2
Ogre2Node Member List

This is the complete list of members for Ogre2Node, including all inherited members.

AddChild(NodePtr _child) overrideBaseNode< Ogre2Object >virtual
AttachChild(NodePtr _child) overrideOgre2Nodeprotectedvirtual
BaseNode()BaseNode< Ogre2Object >protected
BaseObject()BaseObjectprotected
ChildById(unsigned int _id) const overrideBaseNode< Ogre2Object >virtual
ChildByIndex(unsigned int _index) const overrideBaseNode< Ogre2Object >virtual
ChildByName(const std::string &_name) const overrideBaseNode< Ogre2Object >virtual
ChildCount() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::ChildCount() const =0Nodepure virtual
childrenOgre2Nodeprotected
Children() const overrideOgre2Nodeprotectedvirtual
BaseNode< Ogre2Object >::Children() const=0BaseNode< Ogre2Object >protectedpure virtual
Destroy() overrideOgre2Nodevirtual
DetachChild(NodePtr _child) overrideOgre2Nodeprotectedvirtual
HasChild(ConstNodePtr _child) const overrideBaseNode< Ogre2Object >virtual
HasChildId(unsigned int _id) const overrideBaseNode< Ogre2Object >virtual
HasChildName(const std::string &_name) const overrideBaseNode< Ogre2Object >virtual
HasParent() const overrideOgre2Nodevirtual
ignition::Id() const =0Objectpure virtual
ignition::rendering::Ogre2Object::Id() const overrideBaseObjectvirtual
idBaseObjectprotected
InheritScale() const overrideOgre2Nodevirtual
BaseNode< Ogre2Object >::InheritScale() const override=0BaseNode< Ogre2Object >pure virtual
Init() overrideOgre2Nodeprotectedvirtual
Load() overrideOgre2Nodeprotectedvirtual
LocalPose() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::LocalPose() const =0Nodepure virtual
LocalPosition() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::LocalPosition() const =0Nodepure virtual
LocalRotation() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::LocalRotation() const =0Nodepure virtual
LocalScale() const overrideOgre2Nodevirtual
BaseNode< Ogre2Object >::LocalScale() const override=0BaseNode< Ogre2Object >pure virtual
ignition::Name() const =0Objectpure virtual
ignition::rendering::Ogre2Object::Name() const overrideBaseObjectvirtual
nameBaseObjectprotected
Node() constOgre2Nodevirtual
Ogre2Node()Ogre2Nodeprotected
Ogre2Object()Ogre2Objectprotected
ogreNodeOgre2Nodeprotected
Origin() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::Origin() const =0Nodepure virtual
originBaseNode< Ogre2Object >protected
parentOgre2Nodeprotected
Parent() const overrideOgre2Nodevirtual
BaseNode< Ogre2Object >::Parent() const override=0BaseNode< Ogre2Object >pure virtual
ignition::PostRender()=0Objectpure virtual
ignition::rendering::Ogre2Object::PostRender() overrideBaseObjectvirtual
PreRender() overrideBaseNode< Ogre2Object >virtual
PreRenderChildren()BaseNode< Ogre2Object >protectedvirtual
RawLocalPose() const overrideOgre2Nodeprotectedvirtual
BaseNode< Ogre2Object >::RawLocalPose() const=0BaseNode< Ogre2Object >protectedpure virtual
RawLocalPosition() constOgre2Nodeprotectedvirtual
RawLocalRotation() constOgre2Nodeprotectedvirtual
RemoveChild(NodePtr _child) overrideBaseNode< Ogre2Object >virtual
RemoveChildById(unsigned int _id) overrideBaseNode< Ogre2Object >virtual
RemoveChildByIndex(unsigned int _index) overrideBaseNode< Ogre2Object >virtual
RemoveChildByName(const std::string &_name) overrideBaseNode< Ogre2Object >virtual
RemoveChildren() overrideBaseNode< Ogre2Object >virtual
RemoveParent() overrideBaseNode< Ogre2Object >virtual
Scale(double _scale) overrideBaseNode< Ogre2Object >virtual
Scale(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
Scale(const math::Vector3d &_scale) overrideBaseNode< Ogre2Object >virtual
ignition::Scene() const =0Objectpure virtual
ignition::rendering::Ogre2Object::Scene() const overrideOgre2Objectvirtual
sceneOgre2Objectprotected
SetInheritScale(bool _inherit) overrideOgre2Nodevirtual
SetLocalPose(const math::Pose3d &_pose) overrideBaseNode< Ogre2Object >virtual
SetLocalPosition(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
SetLocalPosition(const math::Vector3d &_position) overrideBaseNode< Ogre2Object >virtual
SetLocalRotation(double _r, double _p, double _y) overrideBaseNode< Ogre2Object >virtual
SetLocalRotation(double _w, double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
SetLocalRotation(const math::Quaterniond &_rotation) overrideBaseNode< Ogre2Object >virtual
SetLocalScale(double _scale) overrideBaseNode< Ogre2Object >virtual
SetLocalScale(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
SetLocalScale(const math::Vector3d &_scale) overrideBaseNode< Ogre2Object >virtual
SetLocalScaleImpl(const math::Vector3d &_scale) overrideOgre2Nodeprotectedvirtual
SetOrigin(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
SetOrigin(const math::Vector3d &_origin) overrideBaseNode< Ogre2Object >virtual
SetParent(Ogre2NodePtr _parent)Ogre2Nodeprotectedvirtual
SetRawLocalPose(const math::Pose3d &_Pose3d) overrideOgre2Nodeprotectedvirtual
SetRawLocalPosition(const math::Vector3d &_position)Ogre2Nodeprotectedvirtual
SetRawLocalRotation(const math::Quaterniond &_rotation)Ogre2Nodeprotectedvirtual
SetWorldPose(const math::Pose3d &_pose) overrideBaseNode< Ogre2Object >virtual
SetWorldPosition(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
SetWorldPosition(const math::Vector3d &_position) overrideBaseNode< Ogre2Object >virtual
SetWorldRotation(double _r, double _p, double _y) overrideBaseNode< Ogre2Object >virtual
SetWorldRotation(double _w, double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
SetWorldRotation(const math::Quaterniond &_rotation) overrideBaseNode< Ogre2Object >virtual
SetWorldScale(double _scale) overrideBaseNode< Ogre2Object >virtual
SetWorldScale(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
SetWorldScale(const math::Vector3d &_scale) overrideBaseNode< Ogre2Object >virtual
WorldPose() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::WorldPose() const =0Nodepure virtual
WorldPosition() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::WorldPosition() const =0Nodepure virtual
WorldRotation() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::WorldRotation() const =0Nodepure virtual
WorldScale() const overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Node::WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const overrideBaseNode< Ogre2Object >virtual
~BaseNode()BaseNode< Ogre2Object >virtual
~BaseObject()BaseObjectvirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~Ogre2Node()Ogre2Nodevirtual
~Ogre2Object()Ogre2Objectvirtual