Gazebo Rendering

API Reference

3.7.2
OgreNode Member List

This is the complete list of members for OgreNode, including all inherited members.

AddChild(NodePtr _child) overrideBaseNode< OgreObject >virtual
AttachChild(NodePtr _child) overrideOgreNodeprotectedvirtual
BaseNode()BaseNode< OgreObject >protected
BaseObject()BaseObjectprotected
ChildById(unsigned int _id) const overrideBaseNode< OgreObject >virtual
ChildByIndex(unsigned int _index) const overrideBaseNode< OgreObject >virtual
ChildByName(const std::string &_name) const overrideBaseNode< OgreObject >virtual
ChildCount() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::ChildCount() const =0Nodepure virtual
childrenOgreNodeprotected
Children() const overrideOgreNodeprotectedvirtual
BaseNode< OgreObject >::Children() const=0BaseNode< OgreObject >protectedpure virtual
Destroy() overrideOgreNodevirtual
DetachChild(NodePtr _child) overrideOgreNodeprotectedvirtual
HasChild(ConstNodePtr _child) const overrideBaseNode< OgreObject >virtual
HasChildId(unsigned int _id) const overrideBaseNode< OgreObject >virtual
HasChildName(const std::string &_name) const overrideBaseNode< OgreObject >virtual
HasParent() const overrideOgreNodevirtual
ignition::Id() const =0Objectpure virtual
ignition::rendering::OgreObject::Id() const overrideBaseObjectvirtual
idBaseObjectprotected
InheritScale() const overrideOgreNodevirtual
BaseNode< OgreObject >::InheritScale() const override=0BaseNode< OgreObject >pure virtual
Init() overrideOgreNodeprotectedvirtual
Load() overrideOgreNodeprotectedvirtual
LocalPose() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::LocalPose() const =0Nodepure virtual
LocalPosition() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::LocalPosition() const =0Nodepure virtual
LocalRotation() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::LocalRotation() const =0Nodepure virtual
LocalScale() const overrideOgreNodevirtual
BaseNode< OgreObject >::LocalScale() const override=0BaseNode< OgreObject >pure virtual
ignition::Name() const =0Objectpure virtual
ignition::rendering::OgreObject::Name() const overrideBaseObjectvirtual
nameBaseObjectprotected
Node() constOgreNodevirtual
OgreNode()OgreNodeprotected
ogreNodeOgreNodeprotected
OgreObject()OgreObjectprotected
Origin() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::Origin() const =0Nodepure virtual
originBaseNode< OgreObject >protected
parentOgreNodeprotected
Parent() const overrideOgreNodevirtual
BaseNode< OgreObject >::Parent() const override=0BaseNode< OgreObject >pure virtual
ignition::PostRender()=0Objectpure virtual
ignition::rendering::OgreObject::PostRender() overrideBaseObjectvirtual
PreRender() overrideBaseNode< OgreObject >virtual
PreRenderChildren()BaseNode< OgreObject >protectedvirtual
RawLocalPose() const overrideOgreNodeprotectedvirtual
BaseNode< OgreObject >::RawLocalPose() const=0BaseNode< OgreObject >protectedpure virtual
RawLocalPosition() constOgreNodeprotectedvirtual
RawLocalRotation() constOgreNodeprotectedvirtual
RemoveChild(NodePtr _child) overrideBaseNode< OgreObject >virtual
RemoveChildById(unsigned int _id) overrideBaseNode< OgreObject >virtual
RemoveChildByIndex(unsigned int _index) overrideBaseNode< OgreObject >virtual
RemoveChildByName(const std::string &_name) overrideBaseNode< OgreObject >virtual
RemoveChildren() overrideBaseNode< OgreObject >virtual
RemoveParent() overrideBaseNode< OgreObject >virtual
Scale(double _scale) overrideBaseNode< OgreObject >virtual
Scale(double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
Scale(const math::Vector3d &_scale) overrideBaseNode< OgreObject >virtual
ignition::Scene() const =0Objectpure virtual
ignition::rendering::OgreObject::Scene() constOgreObjectvirtual
sceneOgreObjectprotected
SetInheritScale(bool _inherit) overrideOgreNodevirtual
SetLocalPose(const math::Pose3d &_pose) overrideBaseNode< OgreObject >virtual
SetLocalPosition(double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
SetLocalPosition(const math::Vector3d &_position) overrideBaseNode< OgreObject >virtual
SetLocalRotation(double _r, double _p, double _y) overrideBaseNode< OgreObject >virtual
SetLocalRotation(double _w, double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
SetLocalRotation(const math::Quaterniond &_rotation) overrideBaseNode< OgreObject >virtual
SetLocalScale(double _scale) overrideBaseNode< OgreObject >virtual
SetLocalScale(double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
SetLocalScale(const math::Vector3d &_scale) overrideBaseNode< OgreObject >virtual
SetLocalScaleImpl(const math::Vector3d &_scale) overrideOgreNodeprotectedvirtual
SetOrigin(double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
SetOrigin(const math::Vector3d &_origin) overrideBaseNode< OgreObject >virtual
SetParent(OgreNodePtr _parent)OgreNodeprotectedvirtual
SetRawLocalPose(const math::Pose3d &_Pose3d) overrideOgreNodeprotectedvirtual
SetRawLocalPosition(const math::Vector3d &_position)OgreNodeprotectedvirtual
SetRawLocalRotation(const math::Quaterniond &_rotation)OgreNodeprotectedvirtual
SetWorldPose(const math::Pose3d &_pose) overrideBaseNode< OgreObject >virtual
SetWorldPosition(double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
SetWorldPosition(const math::Vector3d &_position) overrideBaseNode< OgreObject >virtual
SetWorldRotation(double _r, double _p, double _y) overrideBaseNode< OgreObject >virtual
SetWorldRotation(double _w, double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
SetWorldRotation(const math::Quaterniond &_rotation) overrideBaseNode< OgreObject >virtual
SetWorldScale(double _scale) overrideBaseNode< OgreObject >virtual
SetWorldScale(double _x, double _y, double _z) overrideBaseNode< OgreObject >virtual
SetWorldScale(const math::Vector3d &_scale) overrideBaseNode< OgreObject >virtual
WorldPose() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::WorldPose() const =0Nodepure virtual
WorldPosition() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::WorldPosition() const =0Nodepure virtual
WorldRotation() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::WorldRotation() const =0Nodepure virtual
WorldScale() const overrideBaseNode< OgreObject >virtual
ignition::rendering::Node::WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const overrideBaseNode< OgreObject >virtual
~BaseNode()BaseNode< OgreObject >virtual
~BaseObject()BaseObjectvirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~OgreNode()OgreNodevirtual
~OgreObject()OgreObjectvirtual