Gazebo Rendering

API Reference

6.6.3
BaseCamera< T > Member List

This is the complete list of members for BaseCamera< T >, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
AddRenderPass(const RenderPassPtr &_pass) overrideBaseCamera< T >virtual
antiAliasingBaseCamera< T >protected
AntiAliasing() const overrideBaseCamera< T >virtual
aspectBaseCamera< T >protected
AspectRatio() const overrideBaseCamera< T >virtual
BaseCamera()BaseCamera< T >protected
Capture(Image &_image) overrideBaseCamera< T >virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
ConnectNewImageFrame(Camera::NewFrameListener _listener) overrideBaseCamera< T >virtual
Copy(Image &_image) const overrideBaseCamera< T >virtual
CreateImage() const overrideBaseCamera< T >virtual
CreateImageBuffer() constBaseCamera< T >protectedvirtual
CreateRenderWindow() overrideBaseCamera< T >virtual
Destroy()=0Objectpure virtual
farClipBaseCamera< T >protected
FarClipPlane() const overrideBaseCamera< T >virtual
followNodeBaseCamera< T >protected
followOffsetBaseCamera< T >protected
FollowOffset() const overrideBaseCamera< T >virtual
FollowPGain() const overrideBaseCamera< T >virtual
followPGainBaseCamera< T >protected
FollowTarget() const overrideBaseCamera< T >virtual
followWorldFrameBaseCamera< T >protected
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasParent() const =0Nodepure virtual
HasUserData(const std::string &_key) const =0Nodepure virtual
HFOV() const overrideBaseCamera< T >virtual
hfovBaseCamera< T >protected
Id() const =0Objectpure virtual
imageBufferBaseCamera< T >protected
ImageFormat() const overrideBaseCamera< T >virtual
ImageHeight() const overrideBaseCamera< T >virtual
ImageMemorySize() const overrideBaseCamera< T >virtual
ImageWidth() const overrideBaseCamera< T >virtual
InheritScale() const =0Nodepure virtual
InitialLocalPose() const =0Nodepure virtual
Load() overrideBaseCamera< T >protectedvirtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Name() const =0Objectpure virtual
nearClipBaseCamera< T >protected
NearClipPlane() const overrideBaseCamera< T >virtual
newFrameEventBaseCamera< T >protected
NewFrameListener typedefCamera
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
PostRender() overrideBaseCamera< T >virtual
PreRender() overrideBaseCamera< T >virtual
Project(const math::Vector3d &_pt) const overrideBaseCamera< T >virtual
projectionMatrixBaseCamera< T >protected
ProjectionMatrix() const overrideBaseCamera< T >virtual
projectionTypeBaseCamera< T >protected
ProjectionType() const overrideBaseCamera< T >virtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveParent()=0Nodepure virtual
RemoveRenderPass(const RenderPassPtr &_pass) overrideBaseCamera< T >virtual
Render()=0Camerapure virtual
RenderPassByIndex(unsigned int _index) const overrideBaseCamera< T >virtual
RenderPassCount() const overrideBaseCamera< T >virtual
RenderTarget() const =0BaseCamera< T >protectedpure virtual
RenderTextureGLId() const overrideBaseCamera< T >virtual
Reset()BaseCamera< T >protectedvirtual
SaveFrame(const std::string &_name) overrideBaseCamera< T >virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
Scene() const =0Objectpure virtual
SetAntiAliasing(const unsigned int _aa) overrideBaseCamera< T >virtual
SetAspectRatio(const double _ratio) overrideBaseCamera< T >virtual
SetFarClipPlane(const double _far) overrideBaseCamera< T >virtual
SetFollowOffset(const math::Vector3d &_offset) overrideBaseCamera< T >virtual
SetFollowPGain(const double _pGain) overrideBaseCamera< T >virtual
SetFollowTarget(const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) overrideBaseCamera< T >virtual
SetHFOV(const math::Angle &_hfov) overrideBaseCamera< T >virtual
SetImageFormat(PixelFormat _format) overrideBaseCamera< T >virtual
SetImageHeight(const unsigned int _height) overrideBaseCamera< T >virtual
SetImageWidth(const unsigned int _width) overrideBaseCamera< T >virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
SetMaterial(const MaterialPtr &_material) overrideBaseCamera< T >virtual
SetNearClipPlane(const double _near) overrideBaseCamera< T >virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
SetProjectionMatrix(const math::Matrix4d &_matrix) overrideBaseCamera< T >virtual
SetProjectionType(CameraProjectionType _type) overrideBaseCamera< T >virtual
SetShadowsDirty() overrideBaseCamera< T >virtual
SetTrackOffset(const math::Vector3d &_offset) overrideBaseCamera< T >virtual
SetTrackPGain(const double _pGain) overrideBaseCamera< T >virtual
SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) overrideBaseCamera< T >virtual
SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
SetVisibilityMask(uint32_t _mask)=0Sensorpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
trackNodeBaseCamera< T >protected
trackOffsetBaseCamera< T >protected
TrackOffset() const overrideBaseCamera< T >virtual
trackPGainBaseCamera< T >protected
TrackPGain() const overrideBaseCamera< T >virtual
TrackTarget() const overrideBaseCamera< T >virtual
trackWorldFrameBaseCamera< T >protected
Update() overrideBaseCamera< T >virtual
UserData(const std::string &_key) const =0Nodepure virtual
ViewMatrix() const overrideBaseCamera< T >virtual
VisibilityMask() const =0Sensorpure virtual
VisualAt(const gz::math::Vector2i &_mousePos) overrideBaseCamera< T >virtual
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~BaseCamera()BaseCamera< T >virtual
~Camera()Camerainlinevirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~Sensor()Sensorinlinevirtual