Gazebo Rendering

API Reference

6.6.3
BaseGpuRays< T > Member List

This is the complete list of members for BaseGpuRays< T >, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
ignition::AddRenderPass(const RenderPassPtr &_pass)=0Camerapure virtual
ignition::rendering::BaseCamera::AddRenderPass(const RenderPassPtr &_pass) overrideBaseCamera< T >virtual
AngleMax() const overrideBaseGpuRays< T >virtual
AngleMin() const overrideBaseGpuRays< T >virtual
ignition::AntiAliasing() const =0Camerapure virtual
ignition::rendering::BaseCamera::AntiAliasing() const overrideBaseCamera< T >virtual
antiAliasingBaseCamera< T >protected
aspectBaseCamera< T >protected
ignition::AspectRatio() const =0Camerapure virtual
ignition::rendering::BaseCamera::AspectRatio() const overrideBaseCamera< T >virtual
BaseCamera()BaseCamera< T >protected
BaseGpuRays()BaseGpuRays< T >protected
ignition::Capture(Image &_image)=0Camerapure virtual
ignition::rendering::BaseCamera::Capture(Image &_image) overrideBaseCamera< T >virtual
channelsBaseGpuRays< T >protected
Channels() const overrideBaseGpuRays< T >virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
Clamp() const overrideBaseGpuRays< T >virtual
clampingBaseGpuRays< T >
ConnectNewGpuRaysFrame(std::function< void(const float *_frame, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &_format)> _subscriber) overrideBaseGpuRays< T >virtual
ignition::rendering::GpuRays::ConnectNewGpuRaysFrame(std::function< void(const float *_frame, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &)> _subscriber)=0GpuRayspure virtual
ignition::ConnectNewImageFrame(NewFrameListener _listener)=0Camerapure virtual
ignition::rendering::BaseCamera::ConnectNewImageFrame(Camera::NewFrameListener _listener) overrideBaseCamera< T >virtual
Copy(float *_data) overrideBaseGpuRays< T >virtual
ignition::rendering::Camera::Copy(Image &_image) const =0Camerapure virtual
ignition::rendering::BaseCamera::Copy(Image &_image) const overrideBaseCamera< T >virtual
ignition::CreateImage() const =0Camerapure virtual
ignition::rendering::BaseCamera::CreateImage() const overrideBaseCamera< T >virtual
CreateImageBuffer() constBaseCamera< T >protectedvirtual
ignition::CreateRenderWindow()=0Camerapure virtual
ignition::rendering::BaseCamera::CreateRenderWindow() overrideBaseCamera< T >virtual
Data() const overrideBaseGpuRays< T >virtual
dataMaxValBaseGpuRays< T >
dataMinValBaseGpuRays< T >
Destroy()=0Objectpure virtual
farClipBaseCamera< T >protected
ignition::FarClipPlane() const =0Camerapure virtual
ignition::rendering::BaseCamera::FarClipPlane() const overrideBaseCamera< T >virtual
followNodeBaseCamera< T >protected
followOffsetBaseCamera< T >protected
ignition::FollowOffset() const =0Camerapure virtual
ignition::rendering::BaseCamera::FollowOffset() const overrideBaseCamera< T >virtual
followPGainBaseCamera< T >protected
ignition::FollowPGain() const =0Camerapure virtual
ignition::rendering::BaseCamera::FollowPGain() const overrideBaseCamera< T >virtual
ignition::FollowTarget() const =0Camerapure virtual
ignition::rendering::BaseCamera::FollowTarget() const overrideBaseCamera< T >virtual
followWorldFrameBaseCamera< T >protected
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasParent() const =0Nodepure virtual
HasUserData(const std::string &_key) const =0Nodepure virtual
hfovBaseCamera< T >protected
ignition::HFOV() const =0Camerapure virtual
ignition::rendering::BaseCamera::HFOV() const overrideBaseCamera< T >virtual
HorizontalResolution() const overrideBaseGpuRays< T >virtual
hResolutionBaseGpuRays< T >protected
hSamplesBaseGpuRays< T >protected
Id() const =0Objectpure virtual
imageBufferBaseCamera< T >protected
ignition::ImageFormat() const =0Camerapure virtual
ignition::rendering::BaseCamera::ImageFormat() const overrideBaseCamera< T >virtual
ignition::ImageHeight() const =0Camerapure virtual
ignition::rendering::BaseCamera::ImageHeight() const overrideBaseCamera< T >virtual
ignition::ImageMemorySize() const =0Camerapure virtual
ignition::rendering::BaseCamera::ImageMemorySize() const overrideBaseCamera< T >virtual
ignition::ImageWidth() const =0Camerapure virtual
ignition::rendering::BaseCamera::ImageWidth() const overrideBaseCamera< T >virtual
InheritScale() const =0Nodepure virtual
InitialLocalPose() const =0Nodepure virtual
IsHorizontal() const overrideBaseGpuRays< T >virtual
isHorizontalBaseGpuRays< T >protected
Load() overrideBaseCamera< T >protectedvirtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
maxAngleBaseGpuRays< T >protected
minAngleBaseGpuRays< T >protected
Name() const =0Objectpure virtual
nearClipBaseCamera< T >protected
ignition::NearClipPlane() const =0Camerapure virtual
ignition::rendering::BaseCamera::NearClipPlane() const overrideBaseCamera< T >virtual
newFrameEventBaseCamera< T >protected
NewFrameListener typedefGpuRays
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
ignition::PostRender()=0Camerapure virtual
ignition::rendering::BaseCamera::PostRender() overrideBaseCamera< T >virtual
ignition::PreRender()=0Objectpure virtual
ignition::rendering::BaseCamera::PreRender() overrideBaseCamera< T >virtual
ignition::Project(const math::Vector3d &_pt) const =0Camerapure virtual
ignition::rendering::BaseCamera::Project(const math::Vector3d &_pt) const overrideBaseCamera< T >virtual
ignition::ProjectionMatrix() const =0Camerapure virtual
ignition::rendering::BaseCamera::ProjectionMatrix() const overrideBaseCamera< T >virtual
projectionMatrixBaseCamera< T >protected
ignition::ProjectionType() const =0Camerapure virtual
ignition::rendering::BaseCamera::ProjectionType() const overrideBaseCamera< T >virtual
projectionTypeBaseCamera< T >protected
RangeCount() const overrideBaseGpuRays< T >virtual
rangeCountRatioBaseGpuRays< T >protected
RangeCountRatio() const overrideBaseGpuRays< T >virtual
RayCount() const overrideBaseGpuRays< T >virtual
rayCountRatioBaseGpuRays< T >protected
RayCountRatio() const overrideBaseGpuRays< T >virtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveParent()=0Nodepure virtual
ignition::RemoveRenderPass(const RenderPassPtr &_pass)=0Camerapure virtual
ignition::rendering::BaseCamera::RemoveRenderPass(const RenderPassPtr &_pass) overrideBaseCamera< T >virtual
Render()=0Camerapure virtual
ignition::RenderPassByIndex(unsigned int _index) const =0Camerapure virtual
ignition::rendering::BaseCamera::RenderPassByIndex(unsigned int _index) const overrideBaseCamera< T >virtual
ignition::RenderPassCount() const =0Camerapure virtual
ignition::rendering::BaseCamera::RenderPassCount() const overrideBaseCamera< T >virtual
RenderTarget() const override=0BaseGpuRays< T >pure virtual
ignition::RenderTextureGLId() const =0Camerapure virtual
ignition::rendering::BaseCamera::RenderTextureGLId() const overrideBaseCamera< T >virtual
Reset()BaseCamera< T >protectedvirtual
ignition::SaveFrame(const std::string &_name)=0Camerapure virtual
ignition::rendering::BaseCamera::SaveFrame(const std::string &_name) overrideBaseCamera< T >virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
Scene() const =0Objectpure virtual
SetAngleMax(double _angle) overrideBaseGpuRays< T >virtual
SetAngleMin(double _angle) overrideBaseGpuRays< T >virtual
ignition::SetAntiAliasing(const unsigned int _aa)=0Camerapure virtual
ignition::rendering::BaseCamera::SetAntiAliasing(const unsigned int _aa) overrideBaseCamera< T >virtual
ignition::SetAspectRatio(const double _ratio)=0Camerapure virtual
ignition::rendering::BaseCamera::SetAspectRatio(const double _ratio) overrideBaseCamera< T >virtual
SetClamp(bool _enable) overrideBaseGpuRays< T >virtual
ignition::SetFarClipPlane(const double _far)=0Camerapure virtual
ignition::rendering::BaseCamera::SetFarClipPlane(const double _far) overrideBaseCamera< T >virtual
ignition::SetFollowOffset(const math::Vector3d &_offset)=0Camerapure virtual
ignition::rendering::BaseCamera::SetFollowOffset(const math::Vector3d &_offset) overrideBaseCamera< T >virtual
ignition::SetFollowPGain(const double _pGain)=0Camerapure virtual
ignition::rendering::BaseCamera::SetFollowPGain(const double _pGain) overrideBaseCamera< T >virtual
ignition::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0Camerapure virtual
ignition::rendering::BaseCamera::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) overrideBaseCamera< T >virtual
ignition::SetHFOV(const math::Angle &_hfov)=0Camerapure virtual
ignition::rendering::BaseCamera::SetHFOV(const math::Angle &_hfov) overrideBaseCamera< T >virtual
SetHorizontalResolution(double _resolution) overrideBaseGpuRays< T >virtual
ignition::SetImageFormat(PixelFormat _format)=0Camerapure virtual
ignition::rendering::BaseCamera::SetImageFormat(PixelFormat _format) overrideBaseCamera< T >virtual
ignition::SetImageHeight(unsigned int _height)=0Camerapure virtual
ignition::rendering::BaseCamera::SetImageHeight(const unsigned int _height) overrideBaseCamera< T >virtual
ignition::SetImageWidth(unsigned int _width)=0Camerapure virtual
ignition::rendering::BaseCamera::SetImageWidth(const unsigned int _width) overrideBaseCamera< T >virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetIsHorizontal(const bool _horizontal) overrideBaseGpuRays< T >virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
ignition::SetMaterial(const MaterialPtr &_material)=0Camerapure virtual
ignition::rendering::BaseCamera::SetMaterial(const MaterialPtr &_material) overrideBaseCamera< T >virtual
ignition::SetNearClipPlane(const double _near)=0Camerapure virtual
ignition::rendering::BaseCamera::SetNearClipPlane(const double _near) overrideBaseCamera< T >virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
ignition::SetProjectionMatrix(const math::Matrix4d &_matrix)=0Camerapure virtual
ignition::rendering::BaseCamera::SetProjectionMatrix(const math::Matrix4d &_matrix) overrideBaseCamera< T >virtual
ignition::SetProjectionType(CameraProjectionType _type)=0Camerapure virtual
ignition::rendering::BaseCamera::SetProjectionType(CameraProjectionType _type) overrideBaseCamera< T >virtual
SetRayCount(int _samples) overrideBaseGpuRays< T >virtual
SetRayCountRatio(const double _rayCountRatio) overrideBaseGpuRays< T >virtual
ignition::SetShadowsDirty()=0Camerapure virtual
ignition::rendering::BaseCamera::SetShadowsDirty() overrideBaseCamera< T >virtual
ignition::SetTrackOffset(const math::Vector3d &_offset)=0Camerapure virtual
ignition::rendering::BaseCamera::SetTrackOffset(const math::Vector3d &_offset) overrideBaseCamera< T >virtual
ignition::SetTrackPGain(const double _pGain)=0Camerapure virtual
ignition::rendering::BaseCamera::SetTrackPGain(const double _pGain) overrideBaseCamera< T >virtual
ignition::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0Camerapure virtual
ignition::rendering::BaseCamera::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) overrideBaseCamera< T >virtual
SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
SetVerticalAngleMax(const double _angle) overrideBaseGpuRays< T >virtual
SetVerticalAngleMin(const double _angle) overrideBaseGpuRays< T >virtual
SetVerticalRayCount(int _samples) overrideBaseGpuRays< T >virtual
SetVerticalResolution(double resolution) overrideBaseGpuRays< T >virtual
SetVFOV(const math::Angle &_vfov)BaseGpuRays< T >virtual
SetVisibilityMask(uint32_t _mask)=0Sensorpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
trackNodeBaseCamera< T >protected
ignition::TrackOffset() const =0Camerapure virtual
ignition::rendering::BaseCamera::TrackOffset() const overrideBaseCamera< T >virtual
trackOffsetBaseCamera< T >protected
ignition::TrackPGain() const =0Camerapure virtual
ignition::rendering::BaseCamera::TrackPGain() const overrideBaseCamera< T >virtual
trackPGainBaseCamera< T >protected
ignition::TrackTarget() const =0Camerapure virtual
ignition::rendering::BaseCamera::TrackTarget() const overrideBaseCamera< T >virtual
trackWorldFrameBaseCamera< T >protected
ignition::Update()=0Camerapure virtual
ignition::rendering::BaseCamera::Update() overrideBaseCamera< T >virtual
UserData(const std::string &_key) const =0Nodepure virtual
VerticalAngleMax() const overrideBaseGpuRays< T >virtual
VerticalAngleMin() const overrideBaseGpuRays< T >virtual
VerticalRangeCount() const overrideBaseGpuRays< T >virtual
VerticalRayCount() const overrideBaseGpuRays< T >virtual
VerticalResolution() const overrideBaseGpuRays< T >virtual
vfovBaseGpuRays< T >protected
VFOV() const overrideBaseGpuRays< T >virtual
ignition::ViewMatrix() const =0Camerapure virtual
ignition::rendering::BaseCamera::ViewMatrix() const overrideBaseCamera< T >virtual
VisibilityMask() const =0Sensorpure virtual
ignition::VisualAt(const gz::math::Vector2i &_mousePos)=0Camerapure virtual
ignition::rendering::BaseCamera::VisualAt(const gz::math::Vector2i &_mousePos) overrideBaseCamera< T >virtual
vMaxAngleBaseGpuRays< T >protected
vMinAngleBaseGpuRays< T >protected
vResolutionBaseGpuRays< T >protected
vSamplesBaseGpuRays< T >protected
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~BaseCamera()BaseCamera< T >virtual
~BaseGpuRays()BaseGpuRays< T >virtual
~Camera()Camerainlinevirtual
~GpuRays()GpuRaysinlinevirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~Sensor()Sensorinlinevirtual