Gazebo Rendering

API Reference

6.6.3
BaseSubMesh< T > Class Template Referenceabstract

#include <BaseMesh.hh>

Public Member Functions

virtual ~BaseSubMesh ()
 
virtual void Destroy () override
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual MaterialPtr Material () const override
 Get the currently assigned material. More...
 
virtual void PreRender () override
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual void SetMaterial (const std::string &_name, bool _unique=true) override
 Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More...
 
virtual void SetMaterial (MaterialPtr _material, bool _unique=true) override
 Set the materials of this SubMesh. More...
 
virtual void SetMaterialImpl (MaterialPtr _material)=0
 Engine implementation for setting the material of this SubMesh. More...
 
- Public Member Functions inherited from SubMesh
virtual ~SubMesh ()
 Deconstructor. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Protected Member Functions

 BaseSubMesh ()
 

Protected Attributes

MaterialPtr material
 Pointer to currently assigned material. More...
 
bool ownsMaterial = false
 Flag to indicate whether or not this submesh should be responsible for destroying the material. More...
 

Constructor & Destructor Documentation

◆ BaseSubMesh()

BaseSubMesh
protected

◆ ~BaseSubMesh()

~BaseSubMesh
virtual

Member Function Documentation

◆ Destroy()

void Destroy ( )
overridevirtual

Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.

Implements Object.

Reimplemented in Ogre2SubMesh, and OgreSubMesh.

◆ Material()

MaterialPtr Material ( ) const
overridevirtual

Get the currently assigned material.

Returns
The currently assigned material

Implements SubMesh.

◆ PreRender()

void PreRender ( )
overridevirtual

Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.

Implements Object.

◆ SetMaterial() [1/2]

void SetMaterial ( const std::string _name,
bool  _unique = true 
)
overridevirtual

Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.

Parameters
[in]_nameName of registered Material
[in]_uniqueTrue if the specified material should be cloned

Implements SubMesh.

◆ SetMaterial() [2/2]

void SetMaterial ( MaterialPtr  _material,
bool  _unique = true 
)
overridevirtual

Set the materials of this SubMesh.

Parameters
[in]_materialNew Material to be assigned
[in]_uniqueTrue if the given material should be cloned

Implements SubMesh.

◆ SetMaterialImpl()

virtual void SetMaterialImpl ( MaterialPtr  _material)
pure virtual

Engine implementation for setting the material of this SubMesh.

Parameters
[in]_materialNew Material to be assigned

Implemented in Ogre2SubMesh, and OgreSubMesh.

Member Data Documentation

◆ material

MaterialPtr material
protected

Pointer to currently assigned material.

◆ ownsMaterial

bool ownsMaterial = false
protected

Flag to indicate whether or not this submesh should be responsible for destroying the material.


The documentation for this class was generated from the following file: