Gazebo Rendering

API Reference

6.6.3
Ogre2Mesh Member List

This is the complete list of members for Ogre2Mesh, including all inherited members.

BaseGeometry()BaseGeometry< Ogre2Object >protected
BaseMesh()BaseMesh< Ogre2Geometry >protected
BaseObject()BaseObjectprotected
Clone() const overrideBaseMesh< Ogre2Geometry >virtual
ignition::rendering::Mesh::Clone() const =0Geometrypure virtual
Descriptor() const overrideBaseMesh< Ogre2Geometry >
ignition::rendering::Mesh::Descriptor() const =0Meshpure virtual
Destroy() overrideOgre2Meshvirtual
ignition::HasParent() const =0Geometrypure virtual
ignition::rendering::Ogre2Geometry::HasParent() const overrideOgre2Geometryvirtual
HasSkeleton() const overrideOgre2Meshvirtual
BaseMesh< Ogre2Geometry >::HasSkeleton() const overrideBaseMesh< Ogre2Geometry >virtual
HasSubMesh(ConstSubMeshPtr _subMesh) const overrideBaseMesh< Ogre2Geometry >virtual
HasSubMeshName(const std::string &_name) const overrideBaseMesh< Ogre2Geometry >virtual
ignition::Id() const =0Objectpure virtual
ignition::rendering::Ogre2Geometry::ignition::rendering::Ogre2Object::Id() const overrideBaseObjectvirtual
idBaseObjectprotected
Init()BaseObjectprotectedvirtual
Load()BaseObjectprotectedvirtual
materialBaseMesh< Ogre2Geometry >protected
Material() const overrideBaseMesh< Ogre2Geometry >virtual
ignition::rendering::Mesh::Material() const =0Geometrypure virtual
meshDescriptorBaseMesh< Ogre2Geometry >protected
nameBaseObjectprotected
ignition::Name() const =0Objectpure virtual
ignition::rendering::Ogre2Geometry::ignition::rendering::Ogre2Object::Name() const overrideBaseObjectvirtual
Ogre2Geometry()Ogre2Geometryprotected
Ogre2Mesh()Ogre2Meshprotected
Ogre2Object()Ogre2Objectprotected
ogreItemOgre2Meshprotected
OgreObject() const overrideOgre2Meshvirtual
ownsMaterialBaseMesh< Ogre2Geometry >protected
ignition::Parent() const =0Geometrypure virtual
ignition::rendering::Ogre2Geometry::Parent() const overrideOgre2Geometryvirtual
BaseGeometry< Ogre2Object >::Parent() const override=0BaseGeometry< Ogre2Object >pure virtual
parentOgre2Geometryprotected
ignition::PostRender()=0Objectpure virtual
ignition::rendering::Ogre2Geometry::ignition::rendering::Ogre2Object::PostRender() overrideBaseObjectvirtual
PreRender() overrideBaseMesh< Ogre2Geometry >virtual
ignition::RemoveParent()=0Geometrypure virtual
ignition::rendering::Ogre2Geometry::RemoveParent() overrideBaseGeometry< Ogre2Object >virtual
ignition::Scene() const =0Objectpure virtual
ignition::rendering::Ogre2Geometry::ignition::rendering::Ogre2Object::Scene() const overrideOgre2Objectvirtual
sceneOgre2Objectprotected
SetDescriptor(const MeshDescriptor &_desc) overrideBaseMesh< Ogre2Geometry >virtual
SetMaterial(const std::string &_name, bool _unique=true) overrideBaseMesh< Ogre2Geometry >virtual
SetMaterial(MaterialPtr _material, bool _unique=true) overrideBaseMesh< Ogre2Geometry >virtual
SetParent(Ogre2VisualPtr _parent)Ogre2Geometryprotectedvirtual
SetSkeletonAnimationEnabled(const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0) overrideOgre2Meshvirtual
SetSkeletonLocalTransforms(const std::map< std::string, math::Matrix4d > &_tfs) overrideOgre2Meshvirtual
SetSkeletonWeights(const std::unordered_map< std::string, float > &_weights) overrideOgre2Meshvirtual
SkeletonAnimationEnabled(const std::string &_name) const overrideOgre2Meshvirtual
SkeletonLocalTransforms() const overrideOgre2Meshvirtual
BaseMesh< Ogre2Geometry >::SkeletonLocalTransforms() const overrideBaseMesh< Ogre2Geometry >virtual
SkeletonWeights() const overrideOgre2Meshvirtual
BaseMesh< Ogre2Geometry >::SkeletonWeights() const overrideBaseMesh< Ogre2Geometry >virtual
SubMeshByIndex(unsigned int _index) const overrideBaseMesh< Ogre2Geometry >virtual
SubMeshByName(const std::string &_name) const overrideBaseMesh< Ogre2Geometry >virtual
SubMeshCount() const overrideBaseMesh< Ogre2Geometry >virtual
ignition::rendering::Mesh::SubMeshCount() const =0Meshpure virtual
subMeshesOgre2Meshprotected
SubMeshes() const overrideOgre2Meshprotectedvirtual
BaseMesh< Ogre2Geometry >::SubMeshes() const=0BaseMesh< Ogre2Geometry >protectedpure virtual
UpdateSkeletonAnimation(std::chrono::steady_clock::duration _time) overrideOgre2Meshvirtual
~BaseGeometry()BaseGeometry< Ogre2Object >virtual
~BaseMesh()BaseMesh< Ogre2Geometry >virtual
~BaseObject()BaseObjectvirtual
~Geometry()Geometryinlinevirtual
~Mesh()Meshinlinevirtual
~Object()Objectinlinevirtual
~Ogre2Geometry()Ogre2Geometryvirtual
~Ogre2Mesh()Ogre2Meshvirtual
~Ogre2Object()Ogre2Objectvirtual