Gazebo Rendering

API Reference

6.6.3
OgreMesh Member List

This is the complete list of members for OgreMesh, including all inherited members.

BaseGeometry()BaseGeometry< OgreObject >protected
BaseMesh()BaseMesh< OgreGeometry >protected
BaseObject()BaseObjectprotected
Clone() const overrideBaseMesh< OgreGeometry >virtual
ignition::rendering::Mesh::Clone() const =0Geometrypure virtual
Descriptor() const overrideBaseMesh< OgreGeometry >
ignition::rendering::Mesh::Descriptor() const =0Meshpure virtual
Destroy() overrideOgreMeshvirtual
ignition::HasParent() const =0Geometrypure virtual
ignition::rendering::OgreGeometry::HasParent() constOgreGeometryvirtual
HasSkeleton() const overrideOgreMeshvirtual
BaseMesh< OgreGeometry >::HasSkeleton() const overrideBaseMesh< OgreGeometry >virtual
HasSubMesh(ConstSubMeshPtr _subMesh) const overrideBaseMesh< OgreGeometry >virtual
HasSubMeshName(const std::string &_name) const overrideBaseMesh< OgreGeometry >virtual
ignition::Id() const =0Objectpure virtual
ignition::rendering::OgreGeometry::ignition::rendering::OgreObject::Id() const overrideBaseObjectvirtual
idBaseObjectprotected
Init()BaseObjectprotectedvirtual
Load()BaseObjectprotectedvirtual
materialBaseMesh< OgreGeometry >protected
Material() const overrideBaseMesh< OgreGeometry >virtual
ignition::rendering::Mesh::Material() const =0Geometrypure virtual
meshDescriptorBaseMesh< OgreGeometry >protected
ignition::Name() const =0Objectpure virtual
ignition::rendering::OgreGeometry::ignition::rendering::OgreObject::Name() const overrideBaseObjectvirtual
nameBaseObjectprotected
ogreEntityOgreMeshprotected
OgreGeometry()OgreGeometryprotected
OgreMesh()OgreMeshprotected
OgreObject() const overrideOgreMeshvirtual
BaseGeometry< OgreObject >::OgreObject()OgreObjectprotected
ownsMaterialBaseMesh< OgreGeometry >protected
ignition::Parent() const =0Geometrypure virtual
ignition::rendering::OgreGeometry::Parent() constOgreGeometryvirtual
BaseGeometry< OgreObject >::Parent() const override=0BaseGeometry< OgreObject >pure virtual
parentOgreGeometryprotected
ignition::PostRender()=0Objectpure virtual
ignition::rendering::OgreGeometry::ignition::rendering::OgreObject::PostRender() overrideBaseObjectvirtual
PreRender() overrideBaseMesh< OgreGeometry >virtual
ignition::RemoveParent()=0Geometrypure virtual
ignition::rendering::OgreGeometry::RemoveParent() overrideBaseGeometry< OgreObject >virtual
sceneOgreObjectprotected
ignition::Scene() const =0Objectpure virtual
ignition::rendering::OgreGeometry::ignition::rendering::OgreObject::Scene() constOgreObjectvirtual
SetDescriptor(const MeshDescriptor &_desc) overrideBaseMesh< OgreGeometry >virtual
SetMaterial(const std::string &_name, bool _unique=true) overrideBaseMesh< OgreGeometry >virtual
SetMaterial(MaterialPtr _material, bool _unique=true) overrideBaseMesh< OgreGeometry >virtual
SetParent(OgreVisualPtr _parent)OgreGeometryprotectedvirtual
SetSkeletonAnimationEnabled(const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0) overrideOgreMeshvirtual
SetSkeletonLocalTransforms(const std::map< std::string, math::Matrix4d > &_tfs) overrideOgreMeshvirtual
SetSkeletonWeights(const std::unordered_map< std::string, float > &_weights) overrideOgreMeshvirtual
SkeletonAnimationEnabled(const std::string &_name) const overrideOgreMeshvirtual
SkeletonLocalTransforms() const overrideOgreMeshvirtual
BaseMesh< OgreGeometry >::SkeletonLocalTransforms() const overrideBaseMesh< OgreGeometry >virtual
SkeletonWeights() const overrideOgreMeshvirtual
BaseMesh< OgreGeometry >::SkeletonWeights() const overrideBaseMesh< OgreGeometry >virtual
SubMeshByIndex(unsigned int _index) const overrideBaseMesh< OgreGeometry >virtual
SubMeshByName(const std::string &_name) const overrideBaseMesh< OgreGeometry >virtual
SubMeshCount() const overrideBaseMesh< OgreGeometry >virtual
ignition::rendering::Mesh::SubMeshCount() const =0Meshpure virtual
SubMeshes() const overrideOgreMeshprotectedvirtual
BaseMesh< OgreGeometry >::SubMeshes() const=0BaseMesh< OgreGeometry >protectedpure virtual
subMeshesOgreMeshprotected
UpdateSkeletonAnimation(std::chrono::steady_clock::duration _time) overrideOgreMeshvirtual
~BaseGeometry()BaseGeometry< OgreObject >virtual
~BaseMesh()BaseMesh< OgreGeometry >virtual
~BaseObject()BaseObjectvirtual
~Geometry()Geometryinlinevirtual
~Mesh()Meshinlinevirtual
~Object()Objectinlinevirtual
~OgreGeometry()OgreGeometryvirtual
~OgreMesh()OgreMeshvirtual
~OgreObject()OgreObjectvirtual