BaseLightVisual< T > Member List
This is the complete list of members for BaseLightVisual< T >, including all inherited members.
AddChild(NodePtr _child)=0 | Node | pure virtual |
AddGeometry(GeometryPtr _geometry)=0 | Visual | pure virtual |
AddVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual |
BaseLightVisual() | BaseLightVisual< T > | protected |
BoundingBox() const =0 | Visual | pure virtual |
ChildById(unsigned int _id) const =0 | Node | pure virtual |
ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
ChildByName(const std::string &_name) const =0 | Node | pure virtual |
ChildCount() const =0 | Node | pure virtual |
Clone(const std::string &_name, NodePtr _newParent) const =0 | Visual | pure virtual |
CreateVisualLines() | BaseLightVisual< T > | |
Destroy()=0 | Object | pure virtual |
dirtyLightVisual | BaseLightVisual< T > | protected |
GeometryByIndex(unsigned int _index) const =0 | Visual | pure virtual |
GeometryCount() const =0 | Visual | pure virtual |
HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
HasChildId(unsigned int _id) const =0 | Node | pure virtual |
HasChildName(const std::string &_name) const =0 | Node | pure virtual |
HasGeometry(ConstGeometryPtr _geometry) const =0 | Visual | pure virtual |
HasParent() const =0 | Node | pure virtual |
HasUserData(const std::string &_key) const =0 | Node | pure virtual |
Id() const =0 | Object | pure virtual |
InheritScale() const =0 | Node | pure virtual |
Init() override | BaseLightVisual< T > | protectedvirtual |
InitialLocalPose() const =0 | Node | pure virtual |
innerAngle | BaseLightVisual< T > | protected |
InnerAngle() override | BaseLightVisual< T > | virtual |
LocalBoundingBox() const =0 | Visual | pure virtual |
LocalPose() const =0 | Node | pure virtual |
LocalPosition() const =0 | Node | pure virtual |
LocalRotation() const =0 | Node | pure virtual |
LocalScale() const =0 | Node | pure virtual |
Material() const =0 | Visual | pure virtual |
Name() const =0 | Object | pure virtual |
Origin() const =0 | Node | pure virtual |
OuterAngle() override | BaseLightVisual< T > | virtual |
outerAngle | BaseLightVisual< T > | protected |
Parent() const =0 | Node | pure virtual |
PostRender()=0 | Object | pure virtual |
PreRender() override | BaseLightVisual< T > | protectedvirtual |
RemoveChild(NodePtr _child)=0 | Node | pure virtual |
RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
RemoveChildren()=0 | Node | pure virtual |
RemoveGeometries()=0 | Visual | pure virtual |
RemoveGeometry(GeometryPtr _geometry)=0 | Visual | pure virtual |
RemoveGeometryByIndex(unsigned int _index)=0 | Visual | pure virtual |
RemoveParent()=0 | Node | pure virtual |
RemoveVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual |
Scale(double _scale)=0 | Node | pure virtual |
Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
Scene() const =0 | Object | pure virtual |
SetChildMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual |
SetGeometryMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual |
SetInheritScale(bool _inherit)=0 | Node | pure virtual |
SetInnerAngle(double _innerAngle) override | BaseLightVisual< T > | virtual |
SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetLocalScale(double _scale)=0 | Node | pure virtual |
SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
SetMaterial(const std::string &_name, bool _unique=true)=0 | Visual | pure virtual |
SetMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual |
SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
SetOuterAngle(double _innerAngle) override | BaseLightVisual< T > | virtual |
SetType(LightVisualType _type) override | BaseLightVisual< T > | virtual |
SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
SetVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual |
SetVisible(bool _visible)=0 | Visual | pure virtual |
SetWireframe(bool _show)=0 | Visual | pure virtual |
SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetWorldScale(double _scale)=0 | Node | pure virtual |
SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
Type() override | BaseLightVisual< T > | virtual |
type | BaseLightVisual< T > | protected |
UserData(const std::string &_key) const =0 | Node | pure virtual |
VisibilityFlags() const =0 | Visual | pure virtual |
Wireframe() const =0 | Visual | pure virtual |
WorldPose() const =0 | Node | pure virtual |
WorldPosition() const =0 | Node | pure virtual |
WorldRotation() const =0 | Node | pure virtual |
WorldScale() const =0 | Node | pure virtual |
WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
~BaseLightVisual() | BaseLightVisual< T > | virtual |
~LightVisual() | LightVisual | virtual |
~Node() | Node | virtual |
~Object() | Object | virtual |
~Visual() | Visual | virtual |