BaseRenderEngine Member List
This is the complete list of members for BaseRenderEngine, including all inherited members.
AddResourcePath(const std::string &_path) override | BaseRenderEngine | virtual |
BaseRenderEngine() | BaseRenderEngine | protected |
CreateScene(const std::string &_name) override | BaseRenderEngine | virtual |
CreateScene(unsigned int _id, const std::string &_name) override | BaseRenderEngine | virtual |
CreateSceneImpl(unsigned int _id, const std::string &_name)=0 | BaseRenderEngine | protectedpure virtual |
Destroy() override | BaseRenderEngine | virtual |
DestroyScene(ScenePtr _scene) override | BaseRenderEngine | virtual |
DestroySceneById(unsigned int _id) override | BaseRenderEngine | virtual |
DestroySceneByIndex(unsigned int _index) override | BaseRenderEngine | virtual |
DestroySceneByName(const std::string &_name) override | BaseRenderEngine | virtual |
DestroyScenes() override | BaseRenderEngine | virtual |
Fini() override | BaseRenderEngine | virtual |
GraphicsAPI() const override | BaseRenderEngine | inlinevirtual |
HasScene(ConstScenePtr _scene) const override | BaseRenderEngine | virtual |
HasSceneId(unsigned int _id) const override | BaseRenderEngine | virtual |
HasSceneName(const std::string &_name) const override | BaseRenderEngine | virtual |
Headless() const override | BaseRenderEngine | virtual |
Init() override | BaseRenderEngine | virtual |
initialized | BaseRenderEngine | protected |
InitImpl()=0 | BaseRenderEngine | protectedpure virtual |
IsEnabled() const override | BaseRenderEngine | virtual |
isHeadless | BaseRenderEngine | protected |
IsInitialized() const override | BaseRenderEngine | virtual |
IsLoaded() const override | BaseRenderEngine | virtual |
Load(const std::map< std::string, std::string > &_params={}) override | BaseRenderEngine | virtual |
loaded | BaseRenderEngine | protected |
LoadImpl(const std::map< std::string, std::string > &_params)=0 | BaseRenderEngine | protectedpure virtual |
Name() const =0 | RenderEngine | pure virtual |
nextSceneId | BaseRenderEngine | protected |
NextSceneId() | BaseRenderEngine | protectedvirtual |
PrepareScene(ScenePtr _scene) | BaseRenderEngine | protectedvirtual |
RenderPassSystem() const override | BaseRenderEngine | virtual |
renderPassSystem | BaseRenderEngine | protected |
resourcePaths | BaseRenderEngine | protected |
SceneById(unsigned int _id) const override | BaseRenderEngine | virtual |
SceneByIndex(unsigned int _index) const override | BaseRenderEngine | virtual |
SceneByName(const std::string &_name) const override | BaseRenderEngine | virtual |
SceneCount() const override | BaseRenderEngine | virtual |
Scenes() const =0 | BaseRenderEngine | protectedpure virtual |
SetHeadless(bool _headless) override | BaseRenderEngine | virtual |
winID | BaseRenderEngine | protected |
~BaseRenderEngine() | BaseRenderEngine | virtual |
~RenderEngine() | RenderEngine | virtual |