Base render pass that can be applied to a render target.
More...
#include <BaseRenderPass.hh>
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virtual | ~BaseRenderPass () |
| Destructor. More...
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virtual bool | IsEnabled () const override |
| Get whether or not the render pass is enabled. More...
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virtual void | SetEnabled (bool _enabled) override |
| Set to enable or disable the render pass. More...
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virtual | ~RenderPass () |
| Destructor. More...
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virtual | ~Object () |
| Destructor. More...
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virtual void | Destroy ()=0 |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering. More...
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virtual void | PreRender ()=0 |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. More...
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bool | enabled = true |
| Flag to indicate if render pass is enabled or not. More...
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template<class T>
class gz::rendering::BaseRenderPass< T >
Base render pass that can be applied to a render target.
◆ BaseRenderPass()
◆ ~BaseRenderPass()
◆ IsEnabled()
Get whether or not the render pass is enabled.
- Returns
- True if the render pass is enabled, false otherwise.
Implements RenderPass.
◆ SetEnabled()
void SetEnabled |
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bool |
_enabled | ) |
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overridevirtual |
Set to enable or disable the render pass.
- Parameters
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[in] | _enabled | True to enable the render pass, false to disable. |
Implements RenderPass.
◆ enabled
Flag to indicate if render pass is enabled or not.
The documentation for this class was generated from the following file: