Ogre2SubMesh Class Reference
Ogre2.x implementation of the submesh class. More...
#include <Ogre2Mesh.hh>
Public Member Functions | |
virtual | ~Ogre2SubMesh () |
Destructor. More... | |
virtual void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual Ogre::SubItem * | Ogre2SubItem () const |
Get internal ogre subitem created from this submesh. More... | |
void | SetMeshName (const std::string &_name) |
Set the name of the mesh stored in Ogre2. More... | |
Public Member Functions inherited from BaseSubMesh< Ogre2Object > | |
virtual | ~BaseSubMesh () |
virtual MaterialPtr | Material () const override |
Get the currently assigned material. More... | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More... | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
Set the materials of this SubMesh. More... | |
Public Member Functions inherited from SubMesh | |
virtual | ~SubMesh () |
Destructor. More... | |
virtual MaterialPtr | Material () const =0 |
Get the currently assigned material. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. More... | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
Protected Member Functions | |
Ogre2SubMesh () | |
Constructor. More... | |
virtual void | Init () override |
Initialize the submesh. More... | |
virtual void | SetMaterialImpl (MaterialPtr _material) override |
Helper function for setting the material to use. More... | |
Protected Member Functions inherited from BaseSubMesh< Ogre2Object > | |
BaseSubMesh () | |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. More... | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Load () |
Protected Attributes | |
Ogre::SubItem * | ogreSubItem = nullptr |
Ogre subitem representing the submesh. More... | |
Protected Attributes inherited from BaseSubMesh< Ogre2Object > | |
MaterialPtr | material |
Pointer to currently assigned material. More... | |
bool | ownsMaterial |
Flag to indicate whether or not this submesh should be responsible for destroying the material. More... | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. More... | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre2.x implementation of the submesh class.
Constructor & Destructor Documentation
◆ Ogre2SubMesh()
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protected |
Constructor.
◆ ~Ogre2SubMesh()
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virtual |
Destructor.
Member Function Documentation
◆ Destroy()
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overridevirtual |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Reimplemented from BaseSubMesh< Ogre2Object >.
◆ Init()
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overrideprotectedvirtual |
Initialize the submesh.
Reimplemented from BaseObject.
◆ Ogre2SubItem()
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virtual |
Get internal ogre subitem created from this submesh.
◆ SetMaterialImpl()
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overrideprotectedvirtual |
Helper function for setting the material to use.
- Parameters
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[in] _material Material to be assigned to the submesh
Implements BaseSubMesh< Ogre2Object >.
◆ SetMeshName()
void SetMeshName | ( | const std::string & | _name | ) |
Set the name of the mesh stored in Ogre2.
- Parameters
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[in] _name Name of the mesh
Member Data Documentation
◆ ogreSubItem
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protected |
Ogre subitem representing the submesh.
The documentation for this class was generated from the following file: