Gazebo Rendering
API Reference
7.4.2
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src
gz-rendering
include
gz
rendering
gz/rendering/ParticleEmitter.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2020 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_PARTICLEEMITTER_HH_
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#define GZ_RENDERING_PARTICLEEMITTER_HH_
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#include <string>
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#include "gz/math/Color.hh"
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#include "gz/math/Pose3.hh"
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#include "gz/math/Vector3.hh"
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#include "gz/rendering/config.hh"
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#include "gz/rendering/Export.hh"
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#include "
gz/rendering/RenderTypes.hh
"
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#include "
gz/rendering/Visual.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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enum
GZ_RENDERING_VISIBLE
EmitterType
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{
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EM_POINT
= 0,
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EM_BOX
= 1,
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EM_CYLINDER
= 2,
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EM_ELLIPSOID
= 3,
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EM_NUM_EMITTERS
= 4,
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};
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//
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class
GZ_RENDERING_VISIBLE
ParticleEmitter
:
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public
virtual
Visual
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{
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public
:
virtual
~
ParticleEmitter
();
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public
:
virtual
EmitterType
Type()
const
= 0;
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public
:
virtual
void
SetType(
const
EmitterType
_type) = 0;
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public
:
virtual
gz::math::Vector3d
EmitterSize()
const
= 0;
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public
:
virtual
void
SetEmitterSize(
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const
gz::math::Vector3d
&_size) = 0;
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public
:
virtual
double
Rate()
const
= 0;
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public
:
virtual
void
SetRate(
double
_rate) = 0;
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public
:
virtual
double
Duration()
const
= 0;
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public
:
virtual
void
SetDuration(
double
_duration) = 0;
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public
:
virtual
bool
Emitting()
const
= 0;
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public
:
virtual
void
SetEmitting(
bool
_enable) = 0;
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public
:
virtual
gz::math::Vector3d
ParticleSize()
const
= 0;
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public
:
virtual
void
SetParticleSize(
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const
gz::math::Vector3d
&_size) = 0;
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public
:
virtual
double
Lifetime()
const
= 0;
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public
:
virtual
void
SetLifetime(
double
_lifetime) = 0;
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public
:
virtual
MaterialPtr
Material
()
const
= 0;
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public
:
virtual
void
SetMaterial(
const
MaterialPtr
&_material) = 0;
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public
:
virtual
double
MinVelocity()
const
= 0;
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public
:
virtual
double
MaxVelocity()
const
= 0;
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public
:
virtual
void
SetVelocityRange(
double
_minVelocity,
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double
_maxVelocity) = 0;
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public
:
virtual
gz::math::Color
ColorStart()
const
= 0;
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public
:
virtual
gz::math::Color
ColorEnd()
const
= 0;
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public
:
virtual
void
SetColorRange(
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const
gz::math::Color
&_colorStart,
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const
gz::math::Color
&_colorEnd) = 0;
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public
:
virtual
double
ScaleRate()
const
= 0;
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public
:
virtual
void
SetScaleRate(
double
_scaleRate) = 0;
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public
:
virtual
std::string
ColorRangeImage()
const
= 0;
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public
:
virtual
void
SetColorRangeImage(
const
std::string
&_image) = 0;
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public
:
virtual
float
ParticleScatterRatio()
const
= 0;
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public
:
virtual
void
SetParticleScatterRatio(
float
_ratio) = 0;
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};
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}
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}
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}
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#endif