Gazebo Rendering
API Reference
7.4.2
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src
gz-rendering
include
gz
rendering
gz/rendering/RenderTarget.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License") = 0;
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_RENDERTARGET_HH_
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#define GZ_RENDERING_RENDERTARGET_HH_
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#include <string>
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#include <gz/math/Color.hh>
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#include "gz/rendering/config.hh"
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#include "
gz/rendering/RenderTypes.hh
"
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#include "
gz/rendering/Image.hh
"
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#include "
gz/rendering/Object.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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class
GZ_RENDERING_VISIBLE
RenderTarget
:
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public
virtual
Object
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{
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public
:
virtual
~
RenderTarget
();
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public
:
virtual
unsigned
int
Width()
const
= 0;
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public
:
virtual
unsigned
int
Height()
const
= 0;
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public
:
virtual
void
SetWidth(
const
unsigned
int
_width) = 0;
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public
:
virtual
void
SetHeight(
const
unsigned
int
_height) = 0;
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public
:
virtual
PixelFormat
Format()
const
= 0;
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public
:
virtual
void
SetFormat(
PixelFormat
_format) = 0;
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public
:
virtual
void
Copy(
Image
&_image)
const
= 0;
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public
:
virtual
math::Color
BackgroundColor()
const
= 0;
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public
:
virtual
void
AddRenderPass(
const
RenderPassPtr
&_pass) = 0;
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public
:
virtual
void
RemoveRenderPass(
const
RenderPassPtr
&_pass) = 0;
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public
:
virtual
unsigned
int
RenderPassCount()
const
= 0;
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public
:
virtual
RenderPassPtr
RenderPassByIndex(
unsigned
int
_index)
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const
= 0;
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};
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/* \class RenderTexture RenderTexture.hh \
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* gz/rendering/RenderTexture.hh
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*/
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class
GZ_RENDERING_VISIBLE
RenderTexture
:
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public
virtual
RenderTarget
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{
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public
:
virtual
~
RenderTexture
();
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// if this is an OpenGL render texture
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public
:
virtual
unsigned
int
GLId()
const
= 0;
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public
:
virtual
void
MetalId(
void
*_textureIdPtr)
const
= 0;
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};
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/* \class RenderWindow RenderWindow.hh \
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* gz/rendering/RenderWindow.hh
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*/
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class
GZ_RENDERING_VISIBLE
RenderWindow
:
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public
virtual
RenderTarget
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{
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public
:
virtual
~
RenderWindow
();
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public
:
virtual
std::string
Handle()
const
= 0;
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public
:
virtual
void
SetHandle(
const
std::string
&_handle) = 0;
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public
:
virtual
double
DevicePixelRatio()
const
= 0;
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public
:
virtual
void
SetDevicePixelRatio(
const
double
_ratio) = 0;
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public
:
virtual
void
OnResize(
unsigned
int
_width,
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unsigned
int
_height) = 0;
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public
:
virtual
void
OnMove() = 0;
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};
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}
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}
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}
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#endif