Gazebo Rendering
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7.4.2
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src
gz-rendering
include
gz
rendering
base
gz/rendering/base/BaseInertiaVisual.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2021 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_BASE_BASEINERTIAVISUAL_HH_
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#define GZ_RENDERING_BASE_BASEINERTIAVISUAL_HH_
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#include "gz/common/Console.hh"
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#include "
gz/rendering/base/BaseObject.hh
"
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#include "
gz/rendering/base/BaseRenderTypes.hh
"
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#include "
gz/rendering/InertiaVisual.hh
"
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#include "
gz/rendering/Scene.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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template
<
class
T>
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class
BaseInertiaVisual
:
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public
virtual
InertiaVisual
,
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public
virtual
T
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{
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protected
:
BaseInertiaVisual
();
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public
:
virtual
~
BaseInertiaVisual
();
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// Documentation inherited.
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protected
:
virtual
void
Init()
override
;
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// Documentation inherited.
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protected
:
virtual
void
PreRender()
override
;
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// Documentation inherited.
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public
:
virtual
void
SetInertial(
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const
gz::math::Inertiald
&_inertial)
override
;
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// Documentation inherited.
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public
:
virtual
void
Load(
const
gz::math::Pose3d
&,
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const
gz::math::Vector3d
&)
override
;
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// Documentation inherited
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public
:
virtual
VisualPtr
BoxVisual()
const override
;
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};
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template
<
class
T>
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BaseInertiaVisual<T>::BaseInertiaVisual
()
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{
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}
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template
<
class
T>
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BaseInertiaVisual<T>::~BaseInertiaVisual
()
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{
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}
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template
<
class
T>
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void
BaseInertiaVisual<T>::PreRender
()
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{
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T::PreRender();
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}
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template
<
class
T>
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void
BaseInertiaVisual<T>::Init
()
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{
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T::Init();
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}
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template
<
class
T>
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void
BaseInertiaVisual<T>::SetInertial
(
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const
gz::math::Inertiald
&_inertial)
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{
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auto
xyz = _inertial.
Pose
().Pos();
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auto
q = _inertial.
Pose
().Rot();
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// Use gz::math::MassMatrix3 to compute
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// equivalent box size and rotation
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auto
m = _inertial.
MassMatrix
();
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gz::math::Vector3d
boxScale;
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gz::math::Quaterniond
boxRot;
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if
(!m.EquivalentBox(boxScale, boxRot))
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{
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// Invalid inertia, load with default scale
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gzlog
<<
"The link is static or has unrealistic "
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<<
"inertia, so the equivalent inertia box will not be shown.\n"
;
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}
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else
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{
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// Apply additional rotation by boxRot
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this->Load(
gz::math::Pose3d
(xyz, q * boxRot), boxScale);
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}
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}
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template
<
class
T>
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void
BaseInertiaVisual<T>::Load
(
const
gz::math::Pose3d
&,
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const
gz::math::Vector3d
&)
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{
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// no op
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}
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template
<
class
T>
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VisualPtr
BaseInertiaVisual<T>::BoxVisual
()
const
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{
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return
nullptr
;
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}
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}
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}
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}
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#endif