BaseInertiaVisual< T > Class Template Reference
  Base implementation of an inertia visual. More...
#include <BaseInertiaVisual.hh>
Public Member Functions | |
| virtual | ~BaseInertiaVisual () | 
| Destructor.  More... | |
| virtual VisualPtr | BoxVisual () const override | 
| Get the box visual.  More... | |
| virtual void | Load (const gz::math::Pose3d &, const gz::math::Vector3d &) override | 
| Load the Inertia visual from its pose and scale.  More... | |
| virtual void | SetInertial (const gz::math::Inertiald &_inertial) override | 
| Set the inertial component of the visual.  More... | |
  Public Member Functions inherited from InertiaVisual | |
| virtual | ~InertiaVisual () | 
| Destructor.  More... | |
  Public Member Functions inherited from Visual | |
| virtual | ~Visual () | 
| Destructor.  More... | |
| virtual void | AddGeometry (GeometryPtr _geometry)=0 | 
| Add the given geometry to this visual. If the given node is already attached, no work will be done.  More... | |
| virtual void | AddVisibilityFlags (uint32_t _flags)=0 | 
| Add visibility flags.  More... | |
| virtual gz::math::AxisAlignedBox | BoundingBox () const =0 | 
| Get the bounding box in world frame coordinates.  More... | |
| virtual VisualPtr | Clone (const std::string &_name, NodePtr _newParent) const =0 | 
| Clone the visual (and its children) with a new name.  More... | |
| virtual GeometryPtr | GeometryByIndex (unsigned int _index) const =0 | 
| Get geometry at given index. If no geometry exists at given index, NULL will be returned.  More... | |
| virtual unsigned int | GeometryCount () const =0 | 
| Get the number of geometries attached to this visual.  More... | |
| virtual bool | HasGeometry (ConstGeometryPtr _geometry) const =0 | 
| Determine if given geometry is attached to this visual.  More... | |
| virtual gz::math::AxisAlignedBox | LocalBoundingBox () const =0 | 
| Get the local bounding box of the visual.  More... | |
| virtual MaterialPtr | Material () const =0 | 
| Get the material assigned to attached visuals and geometries.  More... | |
| virtual void | RemoveGeometries ()=0 | 
| Remove all attached geometries from this visual.  More... | |
| virtual GeometryPtr | RemoveGeometry (GeometryPtr _geometry)=0 | 
| Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done.  More... | |
| virtual GeometryPtr | RemoveGeometryByIndex (unsigned int _index)=0 | 
| Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done.  More... | |
| virtual void | RemoveVisibilityFlags (uint32_t _flags)=0 | 
| Remove visibility flags.  More... | |
| virtual void | SetChildMaterial (MaterialPtr _material, bool _unique=true)=0 | 
| Set the material for all attached visuals only.  More... | |
| virtual void | SetGeometryMaterial (MaterialPtr _material, bool _unique=true)=0 | 
| Set the material for all attached geometries only.  More... | |
| virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 | 
| Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done.  More... | |
| virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 | 
| Set the material for all attached visuals and geometries.  More... | |
| virtual void | SetVisibilityFlags (uint32_t _flags)=0 | 
| Set visibility flags.  More... | |
| virtual void | SetVisible (bool _visible)=0 | 
| Specify if this visual is visible.  More... | |
| virtual void | SetWireframe (bool _show)=0 | 
| Enable or disable wireframe.  More... | |
| virtual uint32_t | VisibilityFlags () const =0 | 
| Get visibility flags.  More... | |
| virtual bool | Wireframe () const =0 | 
| Get whether wireframe is enabled for this visual.  More... | |
  Public Member Functions inherited from Node | |
| virtual | ~Node () | 
| Destructor.  More... | |
| virtual void | AddChild (NodePtr _child)=0 | 
| Add the given node to this node. If the given node is already a child, no work will be done.  More... | |
| virtual NodePtr | ChildById (unsigned int _id) const =0 | 
| Get node with given ID. If no child exists with given ID, NULL will be returned.  More... | |
| virtual NodePtr | ChildByIndex (unsigned int _index) const =0 | 
| Get node at given index. If no child exists at given index, NULL will be returned.  More... | |
| virtual NodePtr | ChildByName (const std::string &_name) const =0 | 
| Get node with given name. If no child exists with given name, NULL will be returned.  More... | |
| virtual unsigned int | ChildCount () const =0 | 
| Get number of child nodes.  More... | |
| virtual bool | HasChild (ConstNodePtr _child) const =0 | 
| Determine if given node is an attached child.  More... | |
| virtual bool | HasChildId (unsigned int _id) const =0 | 
| Determine if node with given ID is an attached child.  More... | |
| virtual bool | HasChildName (const std::string &_name) const =0 | 
| Determine if node with given name is an attached child.  More... | |
| virtual bool | HasParent () const =0 | 
| Determine if this Node is attached to another Node.  More... | |
| virtual bool | HasUserData (const std::string &_key) const =0 | 
| Check if node has custom data.  More... | |
| virtual bool | InheritScale () const =0 | 
| Determine if this node inherits scale from this parent.  More... | |
| virtual math::Pose3d | InitialLocalPose () const =0 | 
| Get the initial local pose.  More... | |
| virtual math::Pose3d | LocalPose () const =0 | 
| Get the local pose.  More... | |
| virtual math::Vector3d | LocalPosition () const =0 | 
| Get the local position.  More... | |
| virtual math::Quaterniond | LocalRotation () const =0 | 
| Get the local rotation.  More... | |
| virtual math::Vector3d | LocalScale () const =0 | 
| Get the local scale.  More... | |
| virtual math::Vector3d | Origin () const =0 | 
| Get position of origin.  More... | |
| virtual NodePtr | Parent () const =0 | 
| Get the parent Node.  More... | |
| virtual NodePtr | RemoveChild (NodePtr _child)=0 | 
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.  More... | |
| virtual NodePtr | RemoveChildById (unsigned int _id)=0 | 
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.  More... | |
| virtual NodePtr | RemoveChildByIndex (unsigned int _index)=0 | 
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.  More... | |
| virtual NodePtr | RemoveChildByName (const std::string &_name)=0 | 
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.  More... | |
| virtual void | RemoveChildren ()=0 | 
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them.  More... | |
| virtual void | RemoveParent ()=0 | 
| Detach this Node from its parent. If this Node does not have a parent, no work will be done.  More... | |
| virtual void | Scale (const math::Vector3d &_scale)=0 | 
| Scale the current scale by the given scalars.  More... | |
| virtual void | Scale (double _scale)=0 | 
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.  More... | |
| virtual void | Scale (double _x, double _y, double _z)=0 | 
| Scale the current scale by the given scalars.  More... | |
| virtual void | SetInheritScale (bool _inherit)=0 | 
| Specify if this node inherits scale from its parent.  More... | |
| virtual void | SetLocalPose (const math::Pose3d &_pose)=0 | 
| Set the local pose.  More... | |
| virtual void | SetLocalPosition (const math::Vector3d &_position)=0 | 
| Set the local position.  More... | |
| virtual void | SetLocalPosition (double _x, double _y, double _z)=0 | 
| Set the local position.  More... | |
| virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 | 
| Set the local rotation.  More... | |
| virtual void | SetLocalRotation (double _r, double _p, double _y)=0 | 
| Set the local rotation.  More... | |
| virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 | 
| Set the local rotation.  More... | |
| virtual void | SetLocalScale (const math::Vector3d &_scale)=0 | 
| Set the local scale.  More... | |
| virtual void | SetLocalScale (double _scale)=0 | 
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates.  More... | |
| virtual void | SetLocalScale (double _x, double _y, double _z)=0 | 
| Set the local scale.  More... | |
| virtual void | SetOrigin (const math::Vector3d &_origin)=0 | 
| Set position of origin. The position should be relative to the original origin of the geometry.  More... | |
| virtual void | SetOrigin (double _x, double _y, double _z)=0 | 
| Set position of origin. The position should be relative to the original origin of the geometry.  More... | |
| virtual void | SetUserData (const std::string &_key, Variant _value)=0 | 
| Store any custom data associated with this node.  More... | |
| virtual void | SetWorldPose (const math::Pose3d &_pose)=0 | 
| Set the world pose.  More... | |
| virtual void | SetWorldPosition (const math::Vector3d &_position)=0 | 
| Set the world position.  More... | |
| virtual void | SetWorldPosition (double _x, double _y, double _z)=0 | 
| Set the world position.  More... | |
| virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 | 
| Set the world rotation.  More... | |
| virtual void | SetWorldRotation (double _r, double _p, double _y)=0 | 
| Set the world rotation.  More... | |
| virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 | 
| Set the world rotation.  More... | |
| virtual void | SetWorldScale (const math::Vector3d &_scale)=0 | 
| Set the world scale.  More... | |
| virtual void | SetWorldScale (double _scale)=0 | 
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates.  More... | |
| virtual void | SetWorldScale (double _x, double _y, double _z)=0 | 
| Set the world scale.  More... | |
| virtual Variant | UserData (const std::string &_key) const =0 | 
| Get custom data stored in this node.  More... | |
| virtual math::Pose3d | WorldPose () const =0 | 
| Get the world pose.  More... | |
| virtual math::Vector3d | WorldPosition () const =0 | 
| Get the world position.  More... | |
| virtual math::Quaterniond | WorldRotation () const =0 | 
| Get the world rotation.  More... | |
| virtual math::Vector3d | WorldScale () const =0 | 
| Get the world scale.  More... | |
| virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 | 
| Convert given world pose to local pose.  More... | |
  Public Member Functions inherited from Object | |
| virtual | ~Object () | 
| Destructor.  More... | |
| virtual void | Destroy ()=0 | 
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.  More... | |
| virtual unsigned int | Id () const =0 | 
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.  More... | |
| virtual std::string | Name () const =0 | 
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.  More... | |
| virtual void | PostRender ()=0 | 
| Post process this object and any of its children after rendering.  More... | |
| virtual ScenePtr | Scene () const =0 | 
| Get the Scene that created this object.  More... | |
Protected Member Functions | |
| BaseInertiaVisual () | |
| Constructor.  More... | |
| virtual void | Init () override | 
| virtual void | PreRender () override | 
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.  More... | |
Detailed Description
template<class T>
class gz::rendering::BaseInertiaVisual< T >
Base implementation of an inertia visual.
Constructor & Destructor Documentation
◆ BaseInertiaVisual()
      
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  protected | 
Constructor.
◆ ~BaseInertiaVisual()
      
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  virtual | 
Destructor.
Member Function Documentation
◆ BoxVisual()
      
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  overridevirtual | 
◆ Init()
      
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  overrideprotectedvirtual | 
Reimplemented in OgreInertiaVisual, and Ogre2InertiaVisual.
◆ Load()
      
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  overridevirtual | 
Load the Inertia visual from its pose and scale.
- Parameters
 - 
  
[in] _pose Pose of the Inertia visual [in] _scale Scale factor of the box visual  
Implements InertiaVisual.
Reimplemented in OgreInertiaVisual, and Ogre2InertiaVisual.
◆ PreRender()
      
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  overrideprotectedvirtual | 
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
Reimplemented in OgreInertiaVisual, and Ogre2InertiaVisual.
◆ SetInertial()
      
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  overridevirtual | 
Set the inertial component of the visual.
- Parameters
 - 
  
[in] _inertial Inertial component of the visual  
Implements InertiaVisual.
The documentation for this class was generated from the following file:
 Public Member Functions inherited from