Gazebo Rendering

API Reference

9.0.0
DepthCamera.hh
Go to the documentation of this file.
1/*
2 * Copyright (C) 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_DEPTHCAMERA_HH_
18#define GZ_RENDERING_DEPTHCAMERA_HH_
19
20#include <string>
21
22#include <gz/common/Event.hh>
24
25namespace gz
26{
27 namespace rendering
28 {
29 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
34 class GZ_RENDERING_VISIBLE DepthCamera :
35 public virtual Camera
36 {
38 public: typedef std::function<void(const void*, unsigned int,
39 unsigned int, unsigned int, const std::string&)> NewFrameListener;
40
42 public: virtual ~DepthCamera();
43
45 public: virtual void CreateDepthTexture() = 0;
46
49 public: virtual const float *DepthData() const = 0;
50
55 std::function<void(const float *, unsigned int, unsigned int,
56 unsigned int, const std::string &)> _subscriber) = 0;
57
75 std::function<void(const float *_pointCloud, unsigned int _width,
76 unsigned int _height, unsigned int _depth,
77 const std::string &_format)> _subscriber) = 0;
78 };
79 }
80 }
81}
82#endif