Gazebo Rendering
API Reference
9.0.0
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src
gz-rendering
include
gz
rendering
DistortionPass.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2021 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_DISTORTIONPASS_HH_
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#define GZ_RENDERING_DISTORTIONPASS_HH_
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#include <
gz/math/Vector2.hh
>
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#include <
gz/math/Vector3.hh
>
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#include "gz/rendering/config.hh"
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#include "gz/rendering/Export.hh"
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#include "
gz/rendering/RenderPass.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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/* \class DistortionPass DistortionPass.hh \
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* gz/rendering/DistortionPass.hh
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*/
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class
GZ_RENDERING_VISIBLE
DistortionPass
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:
public
virtual
RenderPass
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{
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public
:
DistortionPass
();
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public
:
virtual
~DistortionPass
();
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public
:
virtual
double
K1
()
const
= 0;
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public
:
virtual
double
K2
()
const
= 0;
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public
:
virtual
double
K3
()
const
= 0;
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public
:
virtual
double
P1
()
const
= 0;
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public
:
virtual
double
P2
()
const
= 0;
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public
:
virtual
math::Vector2d
Center
()
const
= 0;
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public
:
virtual
void
SetK1
(
double
_k1) = 0;
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public
:
virtual
void
SetK2
(
double
_k2) = 0;
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public
:
virtual
void
SetK3
(
double
_k3) = 0;
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public
:
virtual
void
SetP1
(
double
_p1) = 0;
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public
:
virtual
void
SetP2
(
double
_p2) = 0;
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public
:
virtual
void
SetCenter
(
const
math::Vector2d
&_center) = 0;
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};
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}
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}
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}
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#endif