Gazebo Rendering
API Reference
9.0.0
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src
gz-rendering
include
gz
rendering
GlobalIlluminationCiVct.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2022 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_GLOBALILLUMINATIONCIVCT_HH_
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#define GZ_RENDERING_GLOBALILLUMINATIONCIVCT_HH_
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#include "
gz/rendering/GlobalIlluminationBase.hh
"
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#include "
gz/rendering/RenderTypes.hh
"
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#include <
gz/math/Vector3.hh
>
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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class
GZ_RENDERING_VISIBLE
CiVctCascade
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{
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public
:
CiVctCascade
();
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public
:
virtual
~CiVctCascade
();
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public
:
virtual
void
SetCorrectAreaLightShadows
(
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bool
_correctAreaLightShadows) = 0;
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public
:
virtual
bool
CorrectAreaLightShadows
()
const
= 0;
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public
:
virtual
void
SetAutoMultiplier
(
bool
_autoMultiplier) = 0;
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public
:
virtual
bool
AutoMultiplier
()
const
= 0;
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public
:
virtual
void
SetThinWallCounter
(
float
_thinWallCounter) = 0;
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public
:
virtual
float
ThinWallCounter
()
const
= 0;
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public
:
virtual
void
SetResolution
(
const
uint32_t _resolution[3]) = 0;
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public
:
virtual
const
uint32_t*
Resolution
()
const
= 0;
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public
:
virtual
void
SetOctantCount
(
const
uint32_t _octants[3]) = 0;
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public
:
virtual
const
uint32_t*
OctantCount
()
const
= 0;
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public
:
virtual
void
SetAreaHalfSize
(
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const
gz::math::Vector3d
&_areaHalfSize) = 0;
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public
:
virtual
gz::math::Vector3d
AreaHalfSize
()
const
= 0;
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public
:
virtual
void
SetCameraStepSize
(
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const
gz::math::Vector3d
&_stepSize) = 0;
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public
:
virtual
gz::math::Vector3d
CameraStepSize
()
const
= 0;
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};
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class
GZ_RENDERING_VISIBLE
GlobalIlluminationCiVct
:
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public
GlobalIlluminationBase
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{
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public
:
enum
DebugVisualizationMode
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{
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DVM_Albedo
,
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DVM_Normal
,
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DVM_Emissive
,
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DVM_Lighting
,
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DVM_None
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};
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public
:
GlobalIlluminationCiVct
();
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public
:
virtual
~GlobalIlluminationCiVct
();
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public
:
virtual
void
SetMaxCascades
(
const
uint32_t _maxCascades) = 0;
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public
:
virtual
CiVctCascadePtr
AddCascade
(
const
CiVctCascade
*_ref) = 0;
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public
:
virtual
void
PopCascade
() = 0;
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public
:
virtual
void
AutoCalculateStepSizes
(
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const
gz::math::Vector3d
&_stepSize) = 0;
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public
:
virtual
void
SetConsistentCascadeSteps
(
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bool
_consistentCascadeSteps) = 0;
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public
:
virtual
bool
ConsistentCascadeSteps
()
const
= 0;
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public
:
virtual
bool
Started
()
const
= 0;
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public
:
virtual
void
Start
(uint32_t _bounceCount,
bool
_anisotropic) = 0;
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public
:
virtual
void
NewSettings
(
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uint32_t _bounceCount,
bool
_anisotropic) = 0;
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public
:
virtual
void
Reset
() = 0;
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public
:
virtual
void
Bind
(
const
CameraPtr
&_camera) = 0;
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public
:
virtual
bool
Anisotropic
()
const
= 0;
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public
:
virtual
void
SetHighQuality
(
bool
_highQuality) = 0;
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public
:
virtual
bool
HighQuality
()
const
= 0;
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public
:
virtual
void
SetDebugVisualization
(
DebugVisualizationMode
_dvm) = 0;
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public
:
virtual
DebugVisualizationMode
DebugVisualization
()
const
= 0;
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public
:
virtual
void
LightingChanged
() = 0;
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};
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}
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}
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}
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#endif