Gazebo Rendering

API Reference

9.0.0~pre2
LensFlarePass.hh
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1/*
2 * Copyright (C) 2022 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_LENSFLAREPASS_HH_
18#define GZ_RENDERING_LENSFLAREPASS_HH_
19
20#include <string>
21#include "gz/rendering/config.hh"
22#include "gz/rendering/Export.hh"
24
25#include "gz/math/Vector3.hh"
26
27namespace gz
28{
29 namespace rendering
30 {
31 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
32
34 class GZ_RENDERING_VISIBLE LensFlarePass
35 : public virtual RenderPass
36 {
38 public: LensFlarePass();
39
41 public: virtual ~LensFlarePass();
42
45 public: virtual void Init(ScenePtr _scene) = 0;
46
49 public: virtual void SetLight(LightPtr _light) = 0;
50
53 public: virtual void SetScale(double _scale) = 0;
54
57 public: virtual double Scale() const = 0;
58
61 public: virtual void SetColor(const math::Vector3d &_color) = 0;
62
65 public: virtual const math::Vector3d &Color() const = 0;
66
71 public: virtual void SetOcclusionSteps(uint32_t _occlusionSteps) = 0;
72
75 public: virtual uint32_t OcclusionSteps() const = 0;
76 };
77 }
78 }
79}
80#endif