Gazebo Rendering
API Reference
9.0.0
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src
gz-rendering
include
gz
rendering
LensFlarePass.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2022 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_LENSFLAREPASS_HH_
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#define GZ_RENDERING_LENSFLAREPASS_HH_
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#include <string>
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#include "gz/rendering/config.hh"
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#include "gz/rendering/Export.hh"
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#include "
gz/rendering/RenderPass.hh
"
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#include "
gz/math/Vector3.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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class
GZ_RENDERING_VISIBLE
LensFlarePass
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:
public
virtual
RenderPass
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{
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public
:
LensFlarePass
();
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public
:
virtual
~LensFlarePass
();
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public
:
virtual
void
Init
(
ScenePtr
_scene) = 0;
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public
:
virtual
void
SetLight
(
LightPtr
_light) = 0;
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public
:
virtual
void
SetScale
(
double
_scale) = 0;
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public
:
virtual
double
Scale
()
const
= 0;
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public
:
virtual
void
SetColor
(
const
math::Vector3d
&_color) = 0;
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public
:
virtual
const
math::Vector3d
&
Color
()
const
= 0;
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public
:
virtual
void
SetOcclusionSteps
(uint32_t _occlusionSteps) = 0;
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public
:
virtual
uint32_t
OcclusionSteps
()
const
= 0;
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};
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}
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}
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}
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#endif