Gazebo Rendering

API Reference

9.0.0~pre2
ShaderType.hh
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1/*
2 * Copyright (C) 2015 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_SHADERTYPE_HH_
18#define GZ_RENDERING_SHADERTYPE_HH_
19
20#include <string>
21#include "gz/rendering/config.hh"
22#include "gz/rendering/Export.hh"
23
24namespace gz
25{
26 namespace rendering
27 {
28 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
29 //
34 enum GZ_RENDERING_VISIBLE ShaderType
35 {
38
41
44
47
50
53 };
54
57 class GZ_RENDERING_VISIBLE ShaderUtil
58 {
62 public: static bool IsValid(ShaderType _type);
63
69 public: static ShaderType Sanitize(ShaderType _type);
70
74 public: static std::string Name(ShaderType _type);
75
81 public: static ShaderType Enum(const std::string &_name);
82
84 private: static const char *names[ST_COUNT];
85 };
86 }
87 }
88}
89#endif