BaseGpuRays< T > Member List
This is the complete list of members for BaseGpuRays< T >, including all inherited members.
AddChild(NodePtr _child)=0 | Node | pure virtual |
gz::AddRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::AddRenderPass(const RenderPassPtr &_pass) override | BaseCamera< T > | virtual |
AngleMax() const override | BaseGpuRays< T > | virtual |
AngleMin() const override | BaseGpuRays< T > | virtual |
antiAliasing | BaseCamera< T > | protected |
gz::AntiAliasing() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::AntiAliasing() const override | BaseCamera< T > | virtual |
aspect | BaseCamera< T > | protected |
gz::AspectRatio() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::AspectRatio() const override | BaseCamera< T > | virtual |
BaseCamera() | BaseCamera< T > | protected |
BaseGpuRays() | BaseGpuRays< T > | protected |
gz::Capture(Image &_image)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::Capture(Image &_image) override | BaseCamera< T > | virtual |
channels | BaseGpuRays< T > | protected |
Channels() const override | BaseGpuRays< T > | virtual |
ChildById(unsigned int _id) const =0 | Node | pure virtual |
ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
ChildByName(const std::string &_name) const =0 | Node | pure virtual |
ChildCount() const =0 | Node | pure virtual |
Clamp() const override | BaseGpuRays< T > | virtual |
clamping | BaseGpuRays< T > | |
ConnectNewGpuRaysFrame(std::function< void(const float *_frame, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &_format)> _subscriber) override | BaseGpuRays< T > | virtual |
gz::rendering::GpuRays::ConnectNewGpuRaysFrame(std::function< void(const float *_frame, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &)> _subscriber)=0 | GpuRays | pure virtual |
gz::ConnectNewImageFrame(NewFrameListener _listener)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::ConnectNewImageFrame(Camera::NewFrameListener _listener) override | BaseCamera< T > | virtual |
Copy(float *_data) override | BaseGpuRays< T > | virtual |
gz::rendering::BaseCamera::Copy(Image &_image) const override | BaseCamera< T > | virtual |
gz::CreateImage() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::CreateImage() const override | BaseCamera< T > | virtual |
CreateImageBuffer() const | BaseCamera< T > | protectedvirtual |
gz::CreateRenderWindow()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::CreateRenderWindow() override | BaseCamera< T > | virtual |
Data() const override | BaseGpuRays< T > | virtual |
dataMaxVal | BaseGpuRays< T > | |
dataMinVal | BaseGpuRays< T > | |
Destroy()=0 | Object | pure virtual |
farClip | BaseCamera< T > | protected |
gz::FarClipPlane() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FarClipPlane() const override | BaseCamera< T > | virtual |
followNode | BaseCamera< T > | protected |
gz::FollowOffset() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FollowOffset() const override | BaseCamera< T > | virtual |
followOffset | BaseCamera< T > | protected |
gz::FollowPGain() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FollowPGain() const override | BaseCamera< T > | virtual |
followPGain | BaseCamera< T > | protected |
gz::FollowTarget() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FollowTarget() const override | BaseCamera< T > | virtual |
followWorldFrame | BaseCamera< T > | protected |
HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
HasChildId(unsigned int _id) const =0 | Node | pure virtual |
HasChildName(const std::string &_name) const =0 | Node | pure virtual |
HasParent() const =0 | Node | pure virtual |
HasUserData(const std::string &_key) const =0 | Node | pure virtual |
hfov | BaseCamera< T > | protected |
gz::HFOV() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::HFOV() const override | BaseCamera< T > | virtual |
HorizontalResolution() const override | BaseGpuRays< T > | virtual |
hResolution | BaseGpuRays< T > | protected |
hSamples | BaseGpuRays< T > | protected |
Id() const =0 | Object | pure virtual |
imageBuffer | BaseCamera< T > | protected |
gz::ImageFormat() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageFormat() const override | BaseCamera< T > | virtual |
gz::ImageHeight() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageHeight() const override | BaseCamera< T > | virtual |
gz::ImageMemorySize() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageMemorySize() const override | BaseCamera< T > | virtual |
gz::ImageWidth() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageWidth() const override | BaseCamera< T > | virtual |
InheritScale() const =0 | Node | pure virtual |
InitialLocalPose() const =0 | Node | pure virtual |
isHorizontal | BaseGpuRays< T > | protected |
IsHorizontal() const override | BaseGpuRays< T > | virtual |
Load() override | BaseCamera< T > | protectedvirtual |
LocalPose() const =0 | Node | pure virtual |
LocalPosition() const =0 | Node | pure virtual |
LocalRotation() const =0 | Node | pure virtual |
LocalScale() const =0 | Node | pure virtual |
maxAngle | BaseGpuRays< T > | protected |
minAngle | BaseGpuRays< T > | protected |
Name() const =0 | Object | pure virtual |
nearClip | BaseCamera< T > | protected |
gz::NearClipPlane() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::NearClipPlane() const override | BaseCamera< T > | virtual |
newFrameEvent | BaseCamera< T > | protected |
NewFrameListener typedef | GpuRays | |
Origin() const =0 | Node | pure virtual |
Parent() const =0 | Node | pure virtual |
gz::PostRender()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::PostRender() override | BaseCamera< T > | virtual |
gz::PrepareForExternalSampling()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::PrepareForExternalSampling() override | BaseCamera< T > | virtual |
gz::PreRender()=0 | Object | pure virtual |
gz::rendering::BaseCamera::PreRender() override | BaseCamera< T > | virtual |
gz::Project(const math::Vector3d &_pt) const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::Project(const math::Vector3d &_pt) const override | BaseCamera< T > | virtual |
projectionMatrix | BaseCamera< T > | protected |
gz::ProjectionMatrix() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ProjectionMatrix() const override | BaseCamera< T > | virtual |
projectionType | BaseCamera< T > | protected |
gz::ProjectionType() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ProjectionType() const override | BaseCamera< T > | virtual |
RangeCount() const override | BaseGpuRays< T > | virtual |
RangeCountRatio() const override | BaseGpuRays< T > | virtual |
rangeCountRatio | BaseGpuRays< T > | protected |
RayCount() const override | BaseGpuRays< T > | virtual |
RayCountRatio() const override | BaseGpuRays< T > | virtual |
rayCountRatio | BaseGpuRays< T > | protected |
gz::RemoveAllRenderPasses()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::RemoveAllRenderPasses() override | BaseCamera< T > | virtual |
RemoveChild(NodePtr _child)=0 | Node | pure virtual |
RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
RemoveChildren()=0 | Node | pure virtual |
RemoveParent()=0 | Node | pure virtual |
gz::RemoveRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::RemoveRenderPass(const RenderPassPtr &_pass) override | BaseCamera< T > | virtual |
Render()=0 | Camera | pure virtual |
gz::RenderPassByIndex(unsigned int _index) const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderPassByIndex(unsigned int _index) const override | BaseCamera< T > | virtual |
gz::RenderPassCount() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderPassCount() const override | BaseCamera< T > | virtual |
RenderTarget() const override=0 | BaseGpuRays< T > | pure virtual |
gz::RenderTextureGLId() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderTextureGLId() const override | BaseCamera< T > | virtual |
gz::RenderTextureMetalId(void *_textureIdPtr) const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderTextureMetalId(void *_textureIdPtr) const override | BaseCamera< T > | virtual |
Reset() | BaseCamera< T > | protectedvirtual |
gz::SaveFrame(const std::string &_name)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SaveFrame(const std::string &_name) override | BaseCamera< T > | virtual |
Scale(double _scale)=0 | Node | pure virtual |
Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
Scene() const =0 | Object | pure virtual |
SetAngleMax(double _angle) override | BaseGpuRays< T > | virtual |
SetAngleMin(double _angle) override | BaseGpuRays< T > | virtual |
gz::SetAntiAliasing(const unsigned int _aa)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetAntiAliasing(const unsigned int _aa) override | BaseCamera< T > | virtual |
gz::SetAspectRatio(const double _ratio)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetAspectRatio(const double _ratio) override | BaseCamera< T > | virtual |
SetClamp(bool _enable) override | BaseGpuRays< T > | virtual |
gz::SetFarClipPlane(const double _far)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFarClipPlane(const double _far) override | BaseCamera< T > | virtual |
gz::SetFollowOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFollowOffset(const math::Vector3d &_offset) override | BaseCamera< T > | virtual |
gz::SetFollowPGain(const double _pGain)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFollowPGain(const double _pGain) override | BaseCamera< T > | virtual |
gz::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) override | BaseCamera< T > | virtual |
gz::SetHFOV(const math::Angle &_hfov)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetHFOV(const math::Angle &_hfov) override | BaseCamera< T > | virtual |
SetHorizontalResolution(double _resolution) override | BaseGpuRays< T > | virtual |
gz::SetImageFormat(PixelFormat _format, bool _reinterpretable=false)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetImageFormat(PixelFormat _format, bool _reinterpretable=false) override | BaseCamera< T > | virtual |
gz::SetImageHeight(unsigned int _height)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetImageHeight(const unsigned int _height) override | BaseCamera< T > | virtual |
gz::SetImageWidth(unsigned int _width)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetImageWidth(const unsigned int _width) override | BaseCamera< T > | virtual |
SetInheritScale(bool _inherit)=0 | Node | pure virtual |
SetIsHorizontal(const bool _horizontal) override | BaseGpuRays< T > | virtual |
SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetLocalScale(double _scale)=0 | Node | pure virtual |
SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
gz::SetMaterial(const MaterialPtr &_material)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetMaterial(const MaterialPtr &_material) override | BaseCamera< T > | virtual |
gz::SetNearClipPlane(const double _near)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetNearClipPlane(const double _near) override | BaseCamera< T > | virtual |
SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
gz::SetProjectionMatrix(const math::Matrix4d &_matrix)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetProjectionMatrix(const math::Matrix4d &_matrix) override | BaseCamera< T > | virtual |
gz::SetProjectionType(CameraProjectionType _type)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetProjectionType(CameraProjectionType _type) override | BaseCamera< T > | virtual |
SetRayCount(int _samples) override | BaseGpuRays< T > | virtual |
SetRayCountRatio(const double _rayCountRatio) override | BaseGpuRays< T > | virtual |
gz::SetShadowsDirty()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetShadowsDirty() override | BaseCamera< T > | virtual |
gz::SetTrackOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetTrackOffset(const math::Vector3d &_offset) override | BaseCamera< T > | virtual |
gz::SetTrackPGain(const double _pGain)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetTrackPGain(const double _pGain) override | BaseCamera< T > | virtual |
gz::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) override | BaseCamera< T > | virtual |
SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
SetVerticalAngleMax(const double _angle) override | BaseGpuRays< T > | virtual |
SetVerticalAngleMin(const double _angle) override | BaseGpuRays< T > | virtual |
SetVerticalRayCount(int _samples) override | BaseGpuRays< T > | virtual |
SetVerticalResolution(double resolution) override | BaseGpuRays< T > | virtual |
SetVFOV(const math::Angle &_vfov) | BaseGpuRays< T > | virtual |
SetVisibilityMask(uint32_t _mask)=0 | Sensor | pure virtual |
SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetWorldScale(double _scale)=0 | Node | pure virtual |
SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
trackNode | BaseCamera< T > | protected |
gz::TrackOffset() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::TrackOffset() const override | BaseCamera< T > | virtual |
trackOffset | BaseCamera< T > | protected |
gz::TrackPGain() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::TrackPGain() const override | BaseCamera< T > | virtual |
trackPGain | BaseCamera< T > | protected |
gz::TrackTarget() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::TrackTarget() const override | BaseCamera< T > | virtual |
trackWorldFrame | BaseCamera< T > | protected |
gz::Update()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::Update() override | BaseCamera< T > | virtual |
UserData(const std::string &_key) const =0 | Node | pure virtual |
VerticalAngleMax() const override | BaseGpuRays< T > | virtual |
VerticalAngleMin() const override | BaseGpuRays< T > | virtual |
VerticalRangeCount() const override | BaseGpuRays< T > | virtual |
VerticalRayCount() const override | BaseGpuRays< T > | virtual |
VerticalResolution() const override | BaseGpuRays< T > | virtual |
VFOV() const override | BaseGpuRays< T > | virtual |
vfov | BaseGpuRays< T > | protected |
gz::ViewMatrix() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ViewMatrix() const override | BaseCamera< T > | virtual |
VisibilityMask() const =0 | Sensor | pure virtual |
gz::VisualAt(const gz::math::Vector2i &_mousePos)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::VisualAt(const gz::math::Vector2i &_mousePos) override | BaseCamera< T > | virtual |
vMaxAngle | BaseGpuRays< T > | protected |
vMinAngle | BaseGpuRays< T > | protected |
vResolution | BaseGpuRays< T > | protected |
vSamples | BaseGpuRays< T > | protected |
WorldPose() const =0 | Node | pure virtual |
WorldPosition() const =0 | Node | pure virtual |
WorldRotation() const =0 | Node | pure virtual |
WorldScale() const =0 | Node | pure virtual |
WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
~BaseCamera() | BaseCamera< T > | virtual |
~BaseGpuRays() | BaseGpuRays< T > | virtual |
~Camera() | Camera | virtual |
~GpuRays() | GpuRays | virtual |
~Node() | Node | virtual |
~Object() | Object | virtual |
~Sensor() | Sensor | virtual |