AddSensor(rendering::SensorPtr _sensor) | RenderingSensor | protected |
AddSequence(gz::msgs::Header *_msg, const std::string &_seqKey="default") | Sensor | |
AdvertiseInfo() | CameraSensor | protected |
AdvertiseInfo(const std::string &_topic) | CameraSensor | protected |
Baseline() const | CameraSensor | |
CameraSensor() | CameraSensor | |
ConnectImageCallback(std::function< void(const gz::msgs::Image &)> _callback) | DepthCameraSensor | |
DepthCamera() | DepthCameraSensor | virtual |
DepthCameraSensor() | DepthCameraSensor | |
EnableMetrics() const | Sensor | |
FarClip() const | DepthCameraSensor | virtual |
FrameId() const | Sensor | |
HasConnections() const | DepthCameraSensor | |
HasDepthConnections() const | DepthCameraSensor | |
HasImageConnections() const | CameraSensor | |
HasInfoConnections() const | CameraSensor | |
HasPointConnections() const | DepthCameraSensor | |
Id() const | Sensor | |
ImageHeight() const override | DepthCameraSensor | virtual |
ImageWidth() const override | DepthCameraSensor | virtual |
InfoTopic() const | CameraSensor | |
Init() override | DepthCameraSensor | virtual |
IsActive() const | Sensor | |
Load(const sdf::Sensor &_sdf) override | DepthCameraSensor | virtual |
Load(sdf::ElementPtr _sdf) override | DepthCameraSensor | virtual |
ManualSceneUpdate() const | RenderingSensor | |
Name() const | Sensor | |
NearClip() const | DepthCameraSensor | virtual |
NextDataUpdateTime() const | Sensor | |
OnNewDepthFrame(const float *_scan, unsigned int _width, unsigned int _height, unsigned int, const std::string &) | DepthCameraSensor | |
OnNewRgbPointCloud(const float *_data, unsigned int _width, unsigned int _height, unsigned int, const std::string &) | DepthCameraSensor | |
OpticalFrameId() const | CameraSensor | |
Parent() const | Sensor | |
PopulateInfo(const sdf::Camera *_cameraSdf) | CameraSensor | protected |
Pose() const | Sensor | |
PublishInfo(const std::chrono::steady_clock::duration &_now) | CameraSensor | protected |
PublishMetrics(const std::chrono::duration< double > &_now) | Sensor | |
Render() | RenderingSensor | |
RenderingCamera() const | CameraSensor | |
RenderingSensor() | RenderingSensor | protected |
Scene() const | RenderingSensor | |
SDF() const | Sensor | |
Sensor() | Sensor | protected |
SetActive(bool _active) | Sensor | |
SetBaseline(double _baseline) | CameraSensor | |
SetEnableMetrics(bool _enableMetrics) | Sensor | |
SetFrameId(const std::string &_frameId) | Sensor | |
SetManualSceneUpdate(bool _manual) | RenderingSensor | |
SetParent(const std::string &_parent) | Sensor | virtual |
SetPose(const gz::math::Pose3d &_pose) | Sensor | |
SetScene(gz::rendering::ScenePtr _scene) override | DepthCameraSensor | virtual |
ignition::sensors::RenderingSensor::SetScene(rendering::ScenePtr _scene) | RenderingSensor | virtual |
SetTopic(const std::string &_topic) | Sensor | |
SetUpdateRate(const double _hz) | Sensor | |
Topic() const | Sensor | |
Update(const std::chrono::steady_clock::duration &_now) override | DepthCameraSensor | virtual |
ignition::sensors::RenderingSensor::Update(const std::chrono::steady_clock::duration &_now, const bool _force) | Sensor | |
UpdateRate() const | Sensor | |
~CameraSensor() | CameraSensor | virtual |
~DepthCameraSensor() | DepthCameraSensor | virtual |
~RenderingSensor() | RenderingSensor | virtual |
~Sensor() | Sensor | virtual |