Gazebo Sensors

API Reference

6.8.1

a rendering sensor class More...

#include <RenderingSensor.hh>

Public Member Functions

virtual ~RenderingSensor ()
 destructor More...
 
bool ManualSceneUpdate () const
 Get whether the scene graph is updated manually. Defaults to false. More...
 
void Render ()
 Render update. This performs the actual render operation. More...
 
rendering::ScenePtr Scene () const
 Get the rendering scene. More...
 
void SetManualSceneUpdate (bool _manual)
 Set whether to update the scene graph manually. If set to true, it is expected that rendering::Scene::PreRender is called manually before calling Render() More...
 
virtual void SetScene (rendering::ScenePtr _scene)
 Set the rendering scene. More...
 
- Public Member Functions inherited from Sensor
virtual ~Sensor ()
 destructor More...
 
void AddSequence (gz::msgs::Header *_msg, const std::string &_seqKey="default")
 Add a sequence number to an gz::msgs::Header. This function can be called by a sensor that wants to add a sequence number to a sensor message in order to have improved accountability for generated sensor data. More...
 
bool EnableMetrics () const
 Get flag state for enabling performance metrics publication. More...
 
std::string FrameId () const
 FrameId. More...
 
SensorId Id () const
 Get the sensor's ID. More...
 
virtual bool Init ()
 Initialize values in the sensor This will set the next update time to zero. This is particularly useful if simulation time has jumped backward, for example during a seek backward in a log file. More...
 
bool IsActive () const
 Get whether the sensor is enabled or not. More...
 
virtual bool Load (const sdf::Sensor &_sdf)
 Load the sensor based on data from an sdf::Sensor object. More...
 
virtual bool Load (sdf::ElementPtr _sdf)
 Load the sensor with SDF parameters. More...
 
std::string Name () const
 Get name. More...
 
std::chrono::steady_clock::duration NextDataUpdateTime () const
 Return the next time the sensor will generate data. More...
 
std::string Parent () const
 Get parent link of the sensor. More...
 
gz::math::Pose3d Pose () const
 Get the current pose. More...
 
void PublishMetrics (const std::chrono::duration< double > &_now)
 Publishes information about the performance of the sensor. This method is called by Update(). More...
 
sdf::ElementPtr SDF () const
 Get the SDF used to load this sensor. More...
 
void SetActive (bool _active)
 Enable or disable the sensor. Disabled sensors will not generate or publish data unless Update is called with the '_force' argument set to true. More...
 
void SetEnableMetrics (bool _enableMetrics)
 Set flag to enable publishing performance metrics. More...
 
void SetFrameId (const std::string &_frameId)
 Set Frame ID of the sensor. More...
 
virtual void SetParent (const std::string &_parent)
 Set the parent of the sensor. More...
 
void SetPose (const gz::math::Pose3d &_pose)
 Update the pose of the sensor. More...
 
bool SetTopic (const std::string &_topic)
 Set topic where sensor data is published. More...
 
void SetUpdateRate (const double _hz)
 Set the update rate of the sensor. An update rate of zero means that the sensor is updated every cycle. It's zero by default. \detail Negative rates become zero. More...
 
std::string Topic () const
 Get topic where sensor data is published. More...
 
virtual bool Update (const std::chrono::steady_clock::duration &_now)=0
 Force the sensor to generate data. More...
 
bool Update (const std::chrono::steady_clock::duration &_now, const bool _force)
 Update the sensor. More...
 
double UpdateRate () const
 Get the update rate of the sensor. More...
 

Protected Member Functions

 RenderingSensor ()
 constructor More...
 
void AddSensor (rendering::SensorPtr _sensor)
 Add a rendering::Sensor. Its render updates will be handled by this base class. More...
 
- Protected Member Functions inherited from Sensor
 Sensor ()
 constructor More...
 

Detailed Description

a rendering sensor class

This class is a base for all rendering sensor classes. It provides interface to ignition rendering objects

Constructor & Destructor Documentation

◆ RenderingSensor()

RenderingSensor ( )
protected

constructor

◆ ~RenderingSensor()

virtual ~RenderingSensor ( )
virtual

destructor

Member Function Documentation

◆ AddSensor()

void AddSensor ( rendering::SensorPtr  _sensor)
protected

Add a rendering::Sensor. Its render updates will be handled by this base class.

Parameters
[in]_sensorSensor to add.

◆ ManualSceneUpdate()

bool ManualSceneUpdate ( ) const

Get whether the scene graph is updated manually. Defaults to false.

Returns
True if manual scene graph update is enabled, false otherwise
See also
SetManualSceneUpdate

◆ Render()

void Render ( )

Render update. This performs the actual render operation.

◆ Scene()

rendering::ScenePtr Scene ( ) const

Get the rendering scene.

◆ SetManualSceneUpdate()

void SetManualSceneUpdate ( bool  _manual)

Set whether to update the scene graph manually. If set to true, it is expected that rendering::Scene::PreRender is called manually before calling Render()

Parameters
[in]_manualTrue to enable manual scene graph update

◆ SetScene()

virtual void SetScene ( rendering::ScenePtr  _scene)
virtual

Set the rendering scene.

Parameters
[in]_scenePointer to the scene

The documentation for this class was generated from the following file: