LinearVelocityReset.hh File Reference
#include <gz/math/Vector3.hh>#include <gz/sim/components/Component.hh>#include <gz/sim/components/Factory.hh>#include <gz/sim/components/Serialization.hh>#include <gz/sim/config.hh>Go to the source code of this file.
Namespaces | |
| namespace | gz |
| This library is part of the Gazebo project. | |
| namespace | gz::sim |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
| namespace | gz::sim::components |
| Components represent data, such as position information. An Entity usually has one or more associated components. | |
Typedefs | |
| using | LinearVelocityReset = Component< math::Vector3d, class LinearVelocityResetTag > |
| Linear velocity of an entity in its own frame and in SI units (m/s). The linear velocity is represented by gz::math::Vector3d. | |
Functions | |
| GZ_SIM_REGISTER_COMPONENT ("gz_sim_components.Actor", Actor) using AnimationTime | |
| Time in seconds within animation being currently played. | |