FollowActor Class Reference
Make an actor follow a target entity in the world. More...
#include <gz/sim/systems/FollowActor.hh>
Public Member Functions | |
| FollowActor () | |
| Constructor. | |
| ~FollowActor () override | |
| Destructor. | |
| void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final |
| Configure the system. | |
| void | PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
| Documentation inherited. | |
Public Member Functions inherited from System | |
| System ()=default | |
| Constructor. | |
| virtual | ~System ()=default |
| Destructor. | |
Public Member Functions inherited from ISystemConfigure | |
| virtual | ~ISystemConfigure ()=default |
Public Member Functions inherited from ISystemPreUpdate | |
| virtual | ~ISystemPreUpdate ()=default |
Additional Inherited Members | |
Public Types inherited from System | |
| using | PriorityType = int32_t |
| Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. | |
Static Public Attributes inherited from System | |
| static constexpr PriorityType | kDefaultPriority = {0} |
| Default priority value for execution order of the PreUpdate and Update phases. | |
| static constexpr std::string_view | kPriorityElementName |
| Name of the XML element from which the priority value will be parsed. | |
Detailed Description
Make an actor follow a target entity in the world.
System Parameters
<target>: Name of entity to follow.<min_distance>: Distance in meters to keep from target's origin.<max_distance>: Distance in meters from target's origin when to stop following. When the actor is back within range it starts following again.<velocity>: Actor's velocity in m/s<animation>: Actor's animation to play. If empty, the first animation in the model will be used.<animation_x_vel>: Velocity of the animation on the X axis. Used to coordinate translational motion with the actor's animation.
Constructor & Destructor Documentation
◆ FollowActor()
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explicit |
Constructor.
◆ ~FollowActor()
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override |
Destructor.
Member Function Documentation
◆ Configure()
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finalvirtual |
Configure the system.
- Parameters
-
[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PreUpdate()
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finalvirtual |
Documentation inherited.
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file:
Public Member Functions inherited from