EntityTree Class Reference
Displays a tree view with all the entities in the world. More...
#include <EntityTree.hh>
Public Member Functions | |
EntityTree () | |
Constructor. More... | |
~EntityTree () override | |
Destructor. More... | |
Q_INVOKABLE void | DeselectAllEntities () |
Callback when all entities have been deselected. This should be called from QML. More... | |
void | LoadConfig (const tinyxml2::XMLElement *_pluginElem) override |
Q_INVOKABLE void | OnEntitySelectedFromQml (unsigned int _entity) |
Callback when an entity has been selected. This should be called from QML. More... | |
void | Update (const UpdateInfo &, EntityComponentManager &) override |
Update callback called every time the system is stepped. This is called at an Ignition transport thread, so any interaction with Qt should be done through signals and slots. More... | |
Protected Member Functions | |
bool | eventFilter (QObject *_obj, QEvent *_event) override |
Detailed Description
Constructor & Destructor Documentation
◆ EntityTree()
EntityTree | ( | ) |
Constructor.
◆ ~EntityTree()
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override |
Destructor.
Member Function Documentation
◆ DeselectAllEntities()
Q_INVOKABLE void DeselectAllEntities | ( | ) |
Callback when all entities have been deselected. This should be called from QML.
◆ eventFilter()
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overrideprotected |
◆ LoadConfig()
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override |
◆ OnEntitySelectedFromQml()
Q_INVOKABLE void OnEntitySelectedFromQml | ( | unsigned int | _entity | ) |
Callback when an entity has been selected. This should be called from QML.
- Parameters
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[in] _entity Entity being selected.
◆ Update()
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overridevirtual |
Update callback called every time the system is stepped. This is called at an Ignition transport thread, so any interaction with Qt should be done through signals and slots.
- Parameters
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[in] _info Current simulation information, such as time. [in] _ecm Mutable reference to the ECM, so the system can read and write entities and their components.
Reimplemented from GuiSystem.
The documentation for this class was generated from the following file: