#include <gz/math/Vector3.hh>
#include <gz/sim/config.hh>
#include <gz/sim/Export.hh>
#include <gz/sim/components/Factory.hh>
#include "gz/sim/components/Component.hh"
Go to the source code of this file.
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| ignition |
| This library is part of the Ignition Robotics project.
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| ignition::gazebo |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
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| ignition::gazebo::components |
| Components represent data, such as position information. An Entity usually has one or more associated components.
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using | AngularVelocity = Component< math::Vector3d, class AngularVelocityTag > |
| A component type that contains angular velocity of an entity represented by gz::math::Vector3d. More...
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| IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.AngularAcceleration", AngularAcceleration) using WorldAngularAcceleration |
| A component type that contains angular acceleration of an entity in the world frame represented by gz::math::Vector3d. More...
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