gz/sim/components/LevelEntityNames.hh File Reference
#include <iterator>
#include <string>
#include <set>
#include <gz/sim/config.hh>
#include <gz/sim/Export.hh>
#include "gz/sim/components/Factory.hh"
#include "gz/sim/components/Component.hh"
Go to the source code of this file.
Classes | |
class | LevelEntityNamesSerializer |
Namespaces | |
ignition | |
This library is part of the Ignition Robotics project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::components | |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
ignition::gazebo::serializers | |
A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
using | LevelEntityNames = Component< std::set< std::string >, class LevelEntityNamesTag, serializers::LevelEntityNamesSerializer > |
A component that holds a list of names of entities to be loaded in a level. More... | |