Gazebo Sim

API Reference

7.7.0
EnvironmentPreload Class Reference

A plugin to preload an Environment component into the ECM upon simulation start-up. More...

#include <EnvironmentPreload.hh>

Public Member Functions

 EnvironmentPreload ()
 Constructor. More...
 
 ~EnvironmentPreload () override
 Destructor. More...
 
void Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, sim::EventManager &_eventMgr) final
 Configure the system. More...
 
void PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final
 
- Public Member Functions inherited from System
 System ()=default
 Constructor. More...
 
virtual ~System ()=default
 Destructor. More...
 

Detailed Description

A plugin to preload an Environment component into the ECM upon simulation start-up.

gz/sim/systems/EnvironmentPreload.hh

Constructor & Destructor Documentation

◆ EnvironmentPreload()

EnvironmentPreload ( )
explicit

Constructor.

◆ ~EnvironmentPreload()

~EnvironmentPreload ( )
override

Destructor.

Member Function Documentation

◆ Configure()

void Configure ( const Entity _entity,
const std::shared_ptr< const sdf::Element > &  _sdf,
EntityComponentManager _ecm,
sim::EventManager _eventMgr 
)
finalvirtual

Configure the system.

Parameters
[in]_entityThe entity this plugin is attached to.
[in]_sdfThe SDF Element associated with this system plugin.
[in]_ecmThe EntityComponentManager of the given simulation instance.
[in]_eventMgrThe EventManager of the given simulation instance.

Implements ISystemConfigure.

◆ PreUpdate()

void PreUpdate ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
finalvirtual

Implements ISystemPreUpdate.


The documentation for this class was generated from the following file: