Make an actor follow a target entity in the world. More...
#include <gz/sim/systems/FollowActor.hh>
Public Member Functions | |
FollowActor () | |
Constructor. More... | |
~FollowActor () override | |
Destructor. More... | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final |
Configure the system. More... | |
void | PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
Documentation inherited. More... | |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Detailed Description
Make an actor follow a target entity in the world.
SDF parameters
<target>: Name of entity to follow.
<min_distance>: Distance in meters to keep from target's origin.
<max_distance>: Distance in meters from target's origin when to stop following. When the actor is back within range it starts following again.
<velocity>: Actor's velocity in m/s
<animation>: Actor's animation to play. If empty, the first animation in the model will be used.
<animation_x_vel>: Velocity of the animation on the X axis. Used to coordinate translational motion with the actor's animation.
Constructor & Destructor Documentation
◆ FollowActor()
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explicit |
Constructor.
◆ ~FollowActor()
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override |
Destructor.
Member Function Documentation
◆ Configure()
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finalvirtual |
Configure the system.
- Parameters
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[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PreUpdate()
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finalvirtual |
Documentation inherited.
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file: