#include <gz/msgs/actor.pb.h>
#include <chrono>
#include <ratio>
#include <string>
#include <sdf/Actor.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/Conversions.hh>
#include <gz/sim/config.hh>
Go to the source code of this file.
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| gz |
| This library is part of the Gazebo project.
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| gz::sim |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
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| gz::sim::components |
| Components represent data, such as position information. An Entity usually has one or more associated components.
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| gz::sim::serializers |
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.
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using | Actor = Component< sdf::Actor, class ActorTag, serializers::ActorSerializer > |
| This component contains actor source information. For more information on actors, see SDF's Actor element. More...
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using | ActorSerializer = serializers::ComponentToMsgSerializer< sdf::Actor, msgs::Actor > |
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