#include <string>
#include <gz/msgs/physics.pb.h>
#include <sdf/Physics.hh>
#include <gz/sim/config.hh>
#include <gz/sim/Export.hh>
#include <gz/sim/components/Factory.hh>
#include "gz/sim/components/Component.hh"
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/Conversions.hh>
Go to the source code of this file.
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| gz |
| This library is part of the Gazebo project.
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| gz::sim |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
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| gz::sim::components |
| Components represent data, such as position information. An Entity usually has one or more associated components.
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| gz::sim::serializers |
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.
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using | Physics = Component< sdf::Physics, class PhysicsTag, serializers::PhysicsSerializer > |
| A component type that contains the physics properties of the World entity. More...
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using | PhysicsSerializer = serializers::ComponentToMsgSerializer< sdf::Physics, msgs::Physics > |
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| GZ_SIM_REGISTER_COMPONENT ("gz_sim_components.Actor", Actor) using AnimationTime |
| Time in seconds within animation being currently played. More...
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| GZ_SIM_REGISTER_COMPONENT ("gz_sim_components.PhysicsCollisionDetector", PhysicsCollisionDetector) using PhysicsSolver |
| The name of the solver to be used. The supported options will depend on the physics engine being used. More...
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