Gazebo Sim

API Reference

8.7.0
ElevatorStateMachineDef Class Reference

Elevator state machine frontend. Defines the transition table and initial state of the state machine. More...

#include <ElevatorStateMachine.hh>

Classes

struct  CloseDoorState
 State at which the elevator is closing a door. More...
 
struct  IdleState
 State at which the elevator is idling. More...
 
struct  MoveCabinState
 State at which the elevator is moving the cabin to the target floor. More...
 
struct  OpenDoorState
 State at which the elevator is opening a door. More...
 
struct  WaitState
 State at which the elevator is waiting with a door open. More...
 

Public Types

using initial_state = IdleState
 Initial state of the state machine. More...
 
using internal_transitions = transition_table< in< events::EnqueueNewTarget, actions::EnqueueNewTarget< true >, guards::IsInState< IdleState > >, in< events::EnqueueNewTarget, actions::EnqueueNewTarget< false >, guards::IsInState< CloseDoorState > > >
 Transition transition table. More...
 
using transitions = transition_table< tr< IdleState, events::NewTarget, OpenDoorState, actions::NewTarget, guards::CabinAtTarget >, tr< IdleState, events::NewTarget, MoveCabinState, actions::NewTarget, not_< guards::CabinAtTarget > >, tr< OpenDoorState, events::DoorOpen, WaitState, none, none >, tr< WaitState, events::Timeout, CloseDoorState, none, none >, tr< CloseDoorState, events::DoorClosed, IdleState, none, guards::NoQueuedTarget >, tr< CloseDoorState, events::DoorClosed, MoveCabinState, none, not_< guards::NoQueuedTarget > >, tr< MoveCabinState, events::CabinAtTarget, OpenDoorState, actions::CabinAtTarget, none > >
 Transition table. More...
 

Public Member Functions

 ElevatorStateMachineDef (const std::shared_ptr< ElevatorCommonPrivate > &_system)
 Constructor. More...
 
 ~ElevatorStateMachineDef ()
 Destructor. More...
 

Public Attributes

std::unique_ptr< ElevatorStateMachinePrivatedataPtr
 Public data pointer. More...
 

Detailed Description

Elevator state machine frontend. Defines the transition table and initial state of the state machine.

Member Typedef Documentation

◆ initial_state

Initial state of the state machine.

◆ internal_transitions

◆ transitions

Constructor & Destructor Documentation

◆ ElevatorStateMachineDef()

ElevatorStateMachineDef ( const std::shared_ptr< ElevatorCommonPrivate > &  _system)

Constructor.

Parameters
[in]_systemData that are common to both the system and the state machine.

◆ ~ElevatorStateMachineDef()

Destructor.

Member Data Documentation

◆ dataPtr

Public data pointer.


The documentation for this class was generated from the following files: