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9.0.0
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src
gz-sim
include
gz
sim
components
AngularVelocityReset.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2024 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_SIM_COMPONENTS_WORLDANGULARVELOCITYRESET_HH_
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#define GZ_SIM_COMPONENTS_WORLDANGULARVELOCITYRESET_HH_
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#include <
gz/math/Vector3.hh
>
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#include <
gz/sim/components/Component.hh
>
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#include <
gz/sim/components/Factory.hh
>
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#include <
gz/sim/components/Serialization.hh
>
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#include <gz/sim/config.hh>
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namespace
gz
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{
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namespace
sim
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{
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// Inline bracket to help doxygen filtering.
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inline
namespace
GZ_SIM_VERSION_NAMESPACE {
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namespace
components
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{
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// represented by gz::math::Vector3d.
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using
AngularVelocityReset
=
Component
<
math::Vector3d
,
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class
AngularVelocityResetTag>;
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GZ_SIM_REGISTER_COMPONENT
(
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"gz_sim_components.AngularVelocityReset"
,
AngularVelocityReset
)
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// represented by gz::math::Vector3d.
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using
WorldAngularVelocityReset =
Component
<
math::Vector3d
,
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class
WorldAngularVelocityResetTag>;
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GZ_SIM_REGISTER_COMPONENT
(
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"gz_sim_components.WorldAngularVelocityReset"
, WorldAngularVelocityReset)
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}
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}
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}
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}
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#endif