AngularVelocityReset.hh File Reference
#include <gz/math/Vector3.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/config.hh>
Go to the source code of this file.
Namespaces | |
namespace | gz |
This library is part of the Gazebo project. | |
namespace | gz::sim |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
namespace | gz::sim::components |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
Typedefs | |
using | AngularVelocityReset = Component< math::Vector3d, class AngularVelocityResetTag > |
Angular velocity of an entity, in its own frame and in SI units (rad/s). The angular velocity is. | |
Functions | |
GZ_SIM_REGISTER_COMPONENT ("gz_sim_components.Actor", Actor) using AnimationTime | |
Time in seconds within animation being currently played. | |