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src
gz-sim
src
systems
elevator
state_machine
GuardsImpl.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2021 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/*
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* \author Nick Lamprianidis <nlamprian@gmail.com>
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* \date January 2021
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*/
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#include <mutex>
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namespace
gz
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{
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namespace
sim
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{
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// Inline bracket to help doxygen filtering
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inline
namespace
GZ_SIM_VERSION_NAMESPACE {
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namespace
systems
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{
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namespace
guards
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{
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template
<
typename
TargetState>
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struct
IsInState
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{
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public
:
template
<
typename
Fsm,
typename
State>
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bool
operator()
(
const
Fsm &_fsm,
const
State &)
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{
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// NOTE Mind the inversion; the internal transition table needs
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// the guard to return false in order to trigger a transition
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return
!_fsm.template is_in_state<TargetState()>();
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}
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};
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struct
CabinAtTarget
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{
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public
:
template
<
typename
Fsm,
typename
State>
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bool
operator()
(
const
Fsm &_fsm,
const
State &)
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{
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std::lock_guard<std::recursive_mutex>
lock(_fsm.dataPtr->system->mutex);
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return
_fsm.dataPtr->targets.front() == _fsm.dataPtr->system->state;
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}
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};
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struct
NoQueuedTarget
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{
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public
:
template
<
typename
Fsm,
typename
State>
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bool
operator()
(
const
Fsm &_fsm,
const
State &)
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{
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std::lock_guard<std::recursive_mutex>
lock(_fsm.dataPtr->system->mutex);
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return
_fsm.dataPtr->targets.empty();
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}
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};
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}
// namespace guards
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}
// namespace systems
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}
// namespace GZ_SIM_VERSION_NAMESPACE
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}
// namespace sim
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}
// namespace gz