Model Editor. More...

#include <ModelEditor.hh>

Public Member Functions

 ModelEditor ()
 Constructor.
 
 ~ModelEditor ()
 Destructor.
 
void Load ()
 Load the model editor.
 
void Update (const UpdateInfo &_info, EntityComponentManager &_ecm)
 Update the model editor with data from ECM.
 

Protected Member Functions

bool eventFilter (QObject *_obj, QEvent *_event) override
 

Detailed Description

Model Editor.

Constructor & Destructor Documentation

🔗ModelEditor()

Constructor.

🔗~ModelEditor()

Destructor.

Member Function Documentation

🔗eventFilter()

bool eventFilter ( QObject *  _obj,
QEvent *  _event 
)
overrideprotected

🔗Load()

void Load ( )

Load the model editor.

🔗Update()

void Update ( const UpdateInfo _info,
EntityComponentManager _ecm 
)

Update the model editor with data from ECM.

Parameters
[in]_infoSimulator update info
[in]_ecmReference to Entity Component Manager

The documentation for this class was generated from the following file: