Gazebo Sim

API Reference

9.0.0
ForceTorque Class Reference

This system manages all Force-Torque sensors in simulation. Each FT sensor reports readings over Gazebo Transport. More...

#include <gz/sim/systems/ForceTorque.hh>

Public Member Functions

 ForceTorque ()
 Constructor.
 
 ~ForceTorque () override
 Destructor.
 
System::PriorityType ConfigurePriority () final
 Documentation inherited.
 
void PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final
 Documentation inherited.
 
void Update (const UpdateInfo &_info, EntityComponentManager &_ecm) final
 Documentation inherited.
 
- Public Member Functions inherited from System
 System ()=default
 Constructor.
 
virtual ~System ()=default
 Destructor.
 

Additional Inherited Members

- Public Types inherited from System
using PriorityType = int32_t
 Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases.
 
- Static Public Attributes inherited from System
static constexpr PriorityType kDefaultPriority = {0}
 Default priority value for execution order of the PreUpdate and Update phases.
 
static constexpr std::string_view kPriorityElementName
 Name of the XML element from which the priority value will be parsed.
 

Detailed Description

This system manages all Force-Torque sensors in simulation. Each FT sensor reports readings over Gazebo Transport.

Note
Regardless of the setting of //sensor/force_torque/frame the point of application of the force is at the sensor's origin. //sensor/force_torque/frame only changes the coordinate frame in which the quantites are expressed, not the point of application.

Constructor & Destructor Documentation

◆ ForceTorque()

Constructor.

◆ ~ForceTorque()

~ForceTorque ( )
override

Destructor.

Member Function Documentation

◆ ConfigurePriority()

System::PriorityType ConfigurePriority ( )
finalvirtual

Documentation inherited.

Implements ISystemConfigurePriority.

◆ PreUpdate()

void PreUpdate ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
finalvirtual

Documentation inherited.

Implements ISystemPreUpdate.

◆ Update()

void Update ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
finalvirtual

Documentation inherited.

Implements ISystemUpdate.


The documentation for this class was generated from the following file: