#include <gz/msgs/actor.pb.h>
#include <chrono>
#include <ratio>
#include <string>
#include <sdf/Actor.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/Conversions.hh>
#include <gz/sim/config.hh>
 
Go to the source code of this file.
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| namespace   | gz | 
|   | This library is part of the Gazebo project. 
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| namespace   | gz::sim | 
|   | Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. 
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| namespace   | gz::sim::components | 
|   | Components represent data, such as position information. An Entity usually has one or more associated components. 
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| namespace   | gz::sim::serializers | 
|   | A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. 
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|   | GZ_SIM_REGISTER_COMPONENT ("gz_sim_components.Actor", Actor) using AnimationTime | 
|   | Time in seconds within animation being currently played.  
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|   | GZ_SIM_REGISTER_COMPONENT ("gz_sim_components.AnimationTime", AnimationTime) using AnimationName | 
|   | Name of animation being currently played.  
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