Encapsulates a generic heightmap data file.
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#include <HeightmapData.hh>
Encapsulates a generic heightmap data file.
◆ ~HeightmapData()
◆ FillHeightMap()
Create a lookup table of the terrain's height.
- Parameters
-
[in] | _subsampling | Multiplier used to increase the resolution. Ex: A subsampling of 2 in a terrain of 129x129 means that the height vector will be 257 * 257. |
[in] | _vertSize | Number of points per row. |
[in] | _size | Real dimmensions of the terrain. |
[in] | _scale | Vector3 used to scale the height. |
[in] | _flipY | If true, it inverts the order in which the vector is filled. |
[out] | _heights | Vector containing the terrain heights. |
Implemented in ImageHeightmap.
◆ Height()
virtual unsigned int Height |
( |
| ) |
const |
|
pure virtual |
Get the terrain's height.
- Returns
- The terrain's height.
Implemented in ImageHeightmap.
◆ MaxElevation()
virtual float MaxElevation |
( |
| ) |
const |
|
pure virtual |
Get the maximum terrain's elevation.
- Returns
- The maximum terrain's elevation.
Implemented in ImageHeightmap.
◆ Width()
virtual unsigned int Width |
( |
| ) |
const |
|
pure virtual |
Get the terrain's width.
- Returns
- The terrain's width.
Implemented in ImageHeightmap.
The documentation for this class was generated from the following file: